Eudemons Online Preview
Sooner or later, it was bound to happen again. I've had a decent
stretch of good, if not great, games to review/preview for the last
month or so. Every game has its own unique points, so I decided (with
only a small bit of apprehension) to see where href="http://www.tentonhammer.com/taxonomy/term/730"
Online would take me. That happy train has came to a grinding
halt with this week's preview of Eudemons Online.
Unfortunately, Eudemons has given me more problems in the mere
installation phase than any other game I’ve touched. Although
I can't be 100% certain because I haven't subjected another one of my
computer systems to the test, it's possible the Eudemons client or the
website has some malicious code running through it. I can't be positive
about the problem I had, but I'd be remiss if I didn't mention this
possibility, so be sure to take this portion of the preview with href="http://www.tentonhammer.com/turnip/" target="_blank">a
grain of salt.
style="font-style: italic;">Smells like a dungeon, looks
like a dungeon, but there's nothing in it!
I've had a number of pop-up issues since downloading the game. I also
can't download any Windows Updates since the game's installation.
Finally, every time the game starts, a warning pops up telling me to
set my font resolution to 96dpi, despite the fact that it's already set
there. Enough of the bad, which may or may not have been caused from
downloading the game off the official site, so let's move onto the bad
that is absolutely the fault of the developers.
Assuming you make it through the pain and suffering of installation,
you're brought to a screen listing a number of cities throughout the
world. This appears to be server choices, although there's no specific
indication of this. After selecting your chosen city, a screen loads
with some lovely artwork. I sat there looking at it for a few minutes
before moving my mouse and discovering this is the screen to choose the
sex and class of your character. Without mousing over one of the
figures in the image, there isn't anything on the screen to let you
know this is the stage you're at. Get used to it though, because this
particular theme runs rampant throughout the beginning of the game.
After finally getting my character created, I was greeted to a small
windowed game, packed to the gills with players and a massive amount of
different icons and UI windows on my screen. No big deal, because the
game's got to have a tutorial of some kind, right? href="http://www.tentonhammer.com/node/61584" target="_blank">Hang
that dream, Skippy, because it's the only thing that will
keep the cold grip of despair from crushing your precious little heart.
I'll give you the full tutorial right here: Open your inventory and
then open the special bag. Upon opening the bag, you can choose an item
to help you out... at level 15.
I honestly wish I was just pulling your leg at this point. The
beginning of the game is an absolute textbook recipe for how to piss
off your players. If there's a class being taught somewhere in the
world on how style="text-decoration: underline; font-style: italic;">not
to introduce people to your game, this would be a perfect example to
base the syllabus on. Fortunately for the development team (or
unfortunately, depending on how they view this preview), I'm not just
another potential customer in the making. If I were, I would have
uninstalled the game by now and sworn to never set foot near anything
else of theirs again.
There are three classes to choose from: Mage, Paladin, or Warrior. The
Warrior and Mage are self explanatory, with the Paladin being a bit of
a cross between the two. Each class starts out with two pets, called
Eudemons, that you can choose to have follow you around. I haven't
figured out any reason why you wouldn't yet, but you can dismiss one or
both of them if you have the inkling to do so. Depending on how much
you have them out while fighting, they'll level up in strength. At one
point in fact, both of my pets were actually higher in level than I
was. The Paladin begins with two pixies that can dish out a smackdown
of Dwayne “The Rock” Johnson-like proportions as
they send the mobs running back to Jabroni Avenue.
Like every other MMOG out there, it seems this game loves to cheat in
terms of the loot it drops. I can't count the amount of times I had to
go back to town to empty out my overloaded backpack by selling piles of
Mage and Warrior gear. I never saw a single piece of gear, whether it
be armor or weapon that was usable by my Paladin. I also never came
across a new skill my character or her demons could train. The only
plus side, is that after selling all the loot I couldn't use, I had
plenty of cash to get myself a few upgrades from the various merchants
in town. I still have issues with games that never seem to drop
something you can actually use.
The truly sad part in all of this is that once I finally began getting
a handle on the town and got out there to kill some mobs, I actually
had a pretty decent time. As href="http://www.tentonhammer.com/node/50655" target="_blank">Ralsu
mentioned in a previous article though, F2P games don't have
the luxury of hoping a player will stick around past a horrid
introduction. They need to hook a player fast and early to have any
hopes of them sticking with a game long enough to make the idea of
purchasing something in the item mall worthwhile.
My introduction to Eudemons has been torturous and agonizing to say the
least, but the gameplay itself hasn't been bad, so I'll be bringing a
full review of the game to you next week. From the possibility of
ad-ware infections (or worse), to the weakest excuse for a tutorial
I've ever seen in a game, Eudemons has a long way to go to improve my
opinion of it. On the plus side, href="http://www.tentonhammer.com/thepulse/" target="_blank">the
direction they have to go is up.
To read the latest guides, news, and features you can visit our Eudemons Online Game Page.