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Eudemons Online Preview

Posted Tue, Jan 20, 2009 by Dalmarus

Sooner or later, it was bound to happen again. I've had a decent stretch of good, if not great, games to review/preview for the last month or so. Every game has its own unique points, so I decided (with only a small bit of apprehension) to see where Eudemons Online would take me. That happy train has came to a grinding halt with this week's preview of Eudemons Online.

Unfortunately, Eudemons has given me more problems in the mere installation phase than any other game I’ve touched. Although I can't be 100% certain because I haven't subjected another one of my computer systems to the test, it's possible the Eudemons client or the website has some malicious code running through it. I can't be positive about the problem I had, but I'd be remiss if I didn't mention this possibility, so be sure to take this portion of the preview with a grain of salt.

Smells like a dungeon, looks like a dungeon, but there's nothing in it!

I've had a number of pop-up issues since downloading the game. I also can't download any Windows Updates since the game's installation. Finally, every time the game starts, a warning pops up telling me to set my font resolution to 96dpi, despite the fact that it's already set there. Enough of the bad, which may or may not have been caused from downloading the game off the official site, so let's move onto the bad that is absolutely the fault of the developers.

Assuming you make it through the pain and suffering of installation, you're brought to a screen listing a number of cities throughout the world. This appears to be server choices, although there's no specific indication of this. After selecting your chosen city, a screen loads with some lovely artwork. I sat there looking at it for a few minutes before moving my mouse and discovering this is the screen to choose the sex and class of your character. Without mousing over one of the figures in the image, there isn't anything on the screen to let you know this is the stage you're at. Get used to it though, because this particular theme runs rampant throughout the beginning of the game.

After finally getting my character created, I was greeted to a small windowed game, packed to the gills with players and a massive amount of different icons and UI windows on my screen. No big deal, because the game's got to have a tutorial of some kind, right? Hang on to that dream, Skippy, because it's the only thing that will keep the cold grip of despair from crushing your precious little heart. I'll give you the full tutorial right here: Open your inventory and then open the special bag. Upon opening the bag, you can choose an item to help you out... at level 15.

I honestly wish I was just pulling your leg at this point. The beginning of the game is an absolute textbook recipe for how to piss off your players. If there's a class being taught somewhere in the world on how not to introduce people to your game, this would be a perfect example to base the syllabus on. Fortunately for the development team (or unfortunately, depending on how they view this preview), I'm not just another potential customer in the making. If I were, I would have uninstalled the game by now and sworn to never set foot near anything else of theirs again.

Laying the smacketh down!

There are three classes to choose from: Mage, Paladin, or Warrior. The Warrior and Mage are self explanatory, with the Paladin being a bit of a cross between the two. Each class starts out with two pets, called Eudemons, that you can choose to have follow you around. I haven't figured out any reason why you wouldn't yet, but you can dismiss one or both of them if you have the inkling to do so. Depending on how much you have them out while fighting, they'll level up in strength. At one point in fact, both of my pets were actually higher in level than I was. The Paladin begins with two pixies that can dish out a smackdown of Dwayne “The Rock” Johnson-like proportions as they send the mobs running back to Jabroni Avenue.

Like every other MMOG out there, it seems this game loves to cheat in terms of the loot it drops. I can't count the amount of times I had to go back to town to empty out my overloaded backpack by selling piles of Mage and Warrior gear. I never saw a single piece of gear, whether it be armor or weapon that was usable by my Paladin. I also never came across a new skill my character or her demons could train. The only plus side, is that after selling all the loot I couldn't use, I had plenty of cash to get myself a few upgrades from the various merchants in town. I still have issues with games that never seem to drop something you can actually use.

The truly sad part in all of this is that once I finally began getting a handle on the town and got out there to kill some mobs, I actually had a pretty decent time. As Ralsu has mentioned in a previous article though, F2P games don't have the luxury of hoping a player will stick around past a horrid introduction. They need to hook a player fast and early to have any hopes of them sticking with a game long enough to make the idea of purchasing something in the item mall worthwhile.

My introduction to Eudemons has been torturous and agonizing to say the least, but the gameplay itself hasn't been bad, so I'll be bringing a full review of the game to you next week. From the possibility of ad-ware infections (or worse), to the weakest excuse for a tutorial I've ever seen in a game, Eudemons has a long way to go to improve my opinion of it. On the plus side, the only direction they have to go is up.
Eudemons online 2

On the edge of your seat combat, an intensely deep story line, and graphics so beautiful you'd think they were created by the gods themselves. Sounds like the makings of one of the best games...

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