Posted Wed, Jan 28, 2009 by Ethec
About Irena Pereira
Irena Pereira comes to 38 Studios from Blizzard Entertainment's World of Warcraft team, where she designed and implemented many new features of WoW's user interface through numerous content patches and the release of The Burning Crusade and Wrath of the Lich King expansions. Her professional experience also includes developing interfaces for Experian Interactive, Move.com, Artifact Entertainment, Sony Online Entertainment, and the Hollywood Stock Exchange.
No stranger to gaming, Irena is enamored with massively multiplayer online games. She began with Everquest, leading a 100+ member raiding guild and has played nearly every MMOG released since. Her all-time single player favorites include Diablo, Baldur's Gate, Age of Empires, and Civilization, but she can occasionally be found trying to convince anybody within earshot to start up a game of Diplomacy.
Irena studied Religion and Archaeology at the University of Southern California. Being a native Californian with absolutely zero cold resistance, she dreads the oncoming snow. However, her co-workers assure her that ice fishing, yeti hunting and snowflake cataloguing will more than make up for the fact that her blood is crystallizing.
About Steve Danuser
Like many lifelong gamers, Steve Danuser's passion was sparked by the arrival of the venerable Atari 2600. Known in the online world as Moorgard, Danuser and friends founded the Mobhunter opinion site to analyze and discuss MMO game play. He focused his knack for informative and entertaining discourse into the job of Community Manager for EverQuest II at Sony Online Entertainment, founding one of the strongest and most vibrant communities in the MMO space. He later became a designer on EverQuest II and contributed to the title's ongoing expansions, adventure packs, and live updates, including the popular Echoes of Faydwer.
Steve is putting his talents for both community development and game design to use at 38 Studios on the company's first title. Born in Minnesota, he earned a degree in English from Winona State University. Danuser continues to discuss game design on his web site, Moorgard.com <http://www.moorgard.com/> .
About Thom Ang
Thom Ang joins 38 Studios as director of art, bringing with him more than 15 years of experience as an award-winning illustrator and proven art director in the video game industry.
Over the course of his diverse and accomplished career, Thom has illustrated for clients such as The X-Files, DC Comics, Marvel Comics, BusinessWeek, Random House, White Wolf, Topps, Eclipse, and The Village Voice. He has garnered awards from and exhibited in the annual publications of Print, Society of Illustrators New York, Society of Illustrators Los Angeles, and Spectrum. Concurrently, Thom has worked in video game production as a senior artist and art director for Disney Interactive, Electronic Arts Los Angeles, and most recently at THQ. He has also storyboarded for Sony T.V. Animation on Roughnecks: Starship Troopers Chronicles, Max Steel, and Heavy Gears. Thom has a broad artistic aesthetic that he has successfully employed, art directing on diverse video game titles such as Medal of Honor, Conan, Sopranos, SpongeBob SquarePants, Disney's Tarzan, A Bug's Life, and Toy Story II.
Thom majored in Illustration and received his B.A. with distinction from the world-renowned Art Center College of Design in Pasadena.
About Gavin Whishaw
An avid gamer and MMO enthusiast, Gavian Whishaw, Executive Producer, comes to 38 Studios with over ten years of software, technology, and people management. He has a successful track record of leading teams and projects from industry leaders such as Crytek and Electronic Arts. Gavian brings a deep commitment to designing effective and people-centered product development processes that emphasize results. He is passionate about electronic entertainment and the gaming experience.