Posted April 7th, 2007 by Shayalyn

|
Name |
Cost |
Progression |
Prerequisite |
Benefit |
TTH Rating |
Comments |
|
Human Adaptability Charisma |
2 |
18 |
Human Level 5 |
Grants a +1 increase to Charisma score. |
4 |
The only drawback to this enhancement is that you can use it for only ability. |
|
Human Adaptability Constitution 1 |
2 |
18 |
Human Level 5 |
Grants a +1 increase to Constitution score. |
4 |
The only drawback to this enhancement is that you can use it for only ability. |
|
Human Adaptability Dexterity 1 |
2 |
18 |
Human Level 5 |
Grants a +1 increase to Dexterity score. |
4 |
The only drawback to this enhancement is that you can use it for only ability. |
|
Human Adaptability Intelligence 1 |
2 |
18 |
Human Level 5 |
Grants a +1 increase to Intelligence score. |
4 |
The only drawback to this enhancement is that you can use it for only ability. |
|
Human Adaptability Strength 1 |
2 |
18 |
Human Level 5 |
Grants a +1 increase to Strength score. |
4 |
The only drawback to this enhancement is that you can use it for only ability. |
|
Human Adaptability Wisdom 1 |
2 |
18 |
Human Level 5 |
Grants a +1 increase to Wisdom score. |
4 |
The only drawback to this enhancement is that you can use it for only ability. |
|
Human Improved Recovery 1 |
2 |
2 |
Human Level 2 |
The benefit you receive from healing spells in increased by 10% |
3 |
Who couldn't benefit from a little extra healing? This is a good option, especially if you need to spend a couple of APs in order to buy another enhancement. |
|
Human Improved Recovery 2 |
4 |
16 |
Human Level 6, Human Improved Recovery 1 |
The benefit you receive from healing spells in increased by 20% |
2 |
It's hard to justify 4 APs for only an additional 5% benefit to healing. |
|
Human Improved Recovery 3 |
6 |
30 |
Human Level 10,Human Improved Recovery 2 |
The benefit you receive from healing spells in increased by 30% |
2 |
It's even harder to justify 6 APs for only an additional 5% benefit to healing. Spend your APs somewhere else. |
|
Human Versatility 1 |
1 |
0 |
Human Level 1 |
(30 second cooldown) Activate this ability to receive a +2 bonus to skills for 20 seconds. |
3 |
This is similar to the Rogue and Ranger Action Boosts and it does not stack with them. Useful, but not a must have. |
|
Human Versatility 2 |
2 |
10 |
Human Level 4, Human Versatility 1 |
(30 second cooldown) Activate this ability to receive a +3 bonus to skills for 20 seconds. |
3 |
This is similar to the Rogue and Ranger Action Boosts and it does not stack with them. Useful, but not a must have. |
|
Human Versatility 3 |
3 |
21 |
Human Level 7, Human Versatility 2 |
(30 second cooldown) Activate this ability to receive a +4 bonus to skills for 20 seconds. |
4 |
For multi-classed characters, this may provide a greater benefit than other, class based Action Boosts. |
|
Human Versatility 4 |
4 |
32 |
Human Level 10, Human Versatility 3 |
(30 second cooldown) Activate this ability to receive a +5 bonus to skills for 20 seconds. |
4 |
For multi-classed characters, this will provide a greater benefit than other, class based Action Boosts. |
|
Orien Balance 1 |
1 |
0 |
Human Level 1, Least Dragon mark of Passage |
Grants a +1 bonus to the Balance skill. |
3 |
Balance is a useful skill. If you find yourself lying on your back, being beat down, invest a bit in this. |
|
Orien Balance 2 |
2 |
10 |
Human Level 4, Orien Balance 1, Lesser Dragon mark of Passage |
Grants a +2 bonus to the Balance skill. |
3 |
Balance is a useful skill. If you find yourself lying on your back, being beat down, invest a bit in this. |
|
Orien Balance 3 |
3 |
25 |
Human Level 8, Orien Balance 2, Greater Dragon mark of Passage |
Grants a +3 bonus to the Balance skill. |
2 |
Some balance skill bonus is useful, however you might find other places to put your valuable enhancement points. |
|
Orien Balance 4 |
4 |
40 |
Human Level 12, Orien Balance 3 |
Grants a +4 bonus to the Balance skill. |
1 |
Investing too heavily in balance is silly. |
|
Deneith Intimidate 1 |
1 |
0 |
Human Level 1, Least Dragon mark of Sentinel |
Grants a +1 bonus to the Intimidate skill. |
2 |
For specific builds some intimidation is good. |
|
Deneith Intimidate 2 |
2 |
10 |
Human Level 4, Deneith Intimidate 1, Lesser Dragon mark of Sentinel |
Grants a +2 bonus to the Intimidate skill. |
2 |
For specific builds, some intimidation is a good thing. |
|
Deneith Intimidate 3 |
3 |
25 |
Human Level 8, Deneith Intimidate 2, Greater Dragon mark of Sentinel |
Grants a +3 bonus to the Intimidate skill. |
1 |
Too many points spent on intimidation is usually unwise, excepting specific builds. |
|
Deneith Intimidate 4 |
4 |
40 |
Human Level 10, Deneith Intimidate 4 |
Grants a +4 bonus to the Intimidate skill. |
1 |
Yeah, how many points of intimidation do your really need? |
|
Canith Repair 1 |
1 |
0 |
Human Level 1, Least Dragon mark of Making |
Grants a +1 bonus to the Repair skill. |
2 |
Repair is often a neglected skill, a little to help your warforged friends is a good idea. |
|
Canith Repair 2 |
2 |
10 |
Human Level 4, Canith Repair 1, Lesser Dragon mark of Making |
Grants a +2 bonus to the Repair skill. |
2 |
Repair is good to have for warforged friends. |
|
Canith Repair 3 |
3 |
25 |
Human Level 8, Canith Repair 2, Greater Dragon mark of Making |
Grants a +3 bonus to the Repair skill. |
1 |
Really, the extra bit of repairing you get from this isn't worth the enhancement points. Instead by a light repair wand and give it to your party arcane caster. |
|
Canith Repair 4 |
4 |
40 |
Human Level 12, Canith Repair 3 |
Grants a +4 bonus to the Repair skill. |
1 |
No don't get this unless you have a very specific role playing reason or goal for your character. |