Masochistically Solo Player: How
DDO Encourages Parties

By Ralsu



World of Warcraft
(WoW) broke the mold on massively-multiplayer online games (MMOG).

It is common to hear tales of players who solo from Level 1 to Level 60 in
WoW. In fact, many WoW veterans say they style="font-style: italic;">prefer soloing their way to 60
before raiding in the brainchild-made-international-success of
Blizzard. The success of WoW has meant that every new MMOG to launch
since its release must be compared to Blizzard's juggernaut. Dungeons
& Dragons Online: Stormreach (DDO) is no exception. Never mind that
DDO and WoW are two very different animals. We style="font-style: italic;">must compare. One of the logical
questions that arose from the easy nature of the solo journey to 60 in
WoW is,  "What does the game do to encourage an multiplayer
experience?" This week all across the Ten Ton Hammer network, we are
examining exactly that question.



Recall that Darkgolem addressed just how gruelingly hard it can be to
solo in DDO last month in href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=69">Going
it Alone. In case you've never tried it, read his article. Then log
onto DDO and form a party because the solo thing isn't happening. Well,
yes, there's href="http://www.ddo.com/forums/showthread.php?t=19386">NeoFight's
chronicle of his solo adventures on the DDO official forums, but
that guy has a very special level of patience that most of us don't
have. Thus, at first glance I felt this topic just wasn't valid for
DDO. But I said I'd write an editorial, and so I sat down to do it. I
started by making a list of the ways DDO encourages the party
experience, and suddenly I hit on something: Turbine knows how to
encourage groups!



First, let's start with a basic game mechanic of almost all MMOGs--heal
over time (HoT). In EverQuest Live, a person needs only to stand still
for a bit to regain his hit points (HP). Granted, healing from death's
door to full HP with nothing but HoT is a slow road, but it does
eventually work. Even in dungeons in most MMOGs, HoT will heal you to
full health if you stand still long enough. Turbine knew that HoT has
no place in Dungeons & Dragons lore and DDO. The only places where
HoT works in DDO are  taverns. Otherwise, you must find a rest
shrine. Remember, that only works once per shrine per dungeon.



Assuming a player in other MMOGs doesn't have time to wait for HoT, he
can play a class that learns healing spells. If he runs out of spell
points? Well, those same MMOGs with HoT usually have a version that
restores spell points, too. We called it power over time (PoT) in
EverQuest Online Adventures (EQOA) for the PS2. Need your PoT or HoT to
work faster? Most MMOGs let you sit down to meditate. With a
judiciously used heal, a player could solo for a bit before healing and
getting back to work. He would get to continue his way through the
dungeon/zone and meditate one or two good times before logging off for
the night. As with HoT, PoT only works in taverns in DDO. Otherwise,
you must find a rest shrine. Remember, that only works once per shrine
per dungeon.



href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=silver_on_the_floor&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="silver"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/silver_on_the_floor.thumb.jpg"
style="border: 2px solid ; width: 131px; height: 150px;" align="left">Someone
with little time to wait for either HoT or PoT might buy food or drinks
in EQOA. Food and drinks could be used anywhere (with some minor
restrictions). Just hide in a safe place and have a bite to eat in
EQOA. Your health will refill 2x to 10x faster than normal depending on
the level of food you buy. On top of that, the food is cheap. My level
59 rogue could buy a maximum stack of food for 25K, an amount I could
make on drops in a single play session. Again DDO differs from the
pack. Cure potions are prohibitively expensive and only cure one hit
(or less!) per quaff. DDO Cure potions do not provide HoT. The number
of Cure potions a player would have to buy to solo from Level 1 to
Level 10 would make her a very broke player. So potions in DDO have
limited use because of their cost. Otherwise, you must find a rest
shrine. Remember, that only works once per shrine per dungeon.



Another big factor in player's choice to solo or join a party in a MMOG
is the ease with which he finds groups. My EQOA rogue could spend hours
(literally) registered as "Looking For Group" (LFG). Why? Several
factors contributed to this situation actually. For one, it was far
easier to level a caster than any other class in EQOA. Plus, EQOA only
allows for four people in a group. The glut of casters on the LFG
competed with my rogue for the two spots usually filled by damage
dealers. Moreover, the armor of some of the monsters most groups hunted
resisted physical damage, making the spells of casters a better
strategic addition to the group. Finally, the EQOA LFG system was not
very advanced. I had no way of letting people know that I needed to
work on a certain quest or just wanted to go out killing for the loot.



DDO has a very clean social system that advances the tool for the MMOG
genre. Let's take a look at its components.



Party of 6

DDO parties consist of up to 6 players. This is pretty standard
among MMOGs, so I won't make such a big deal about it. I will say, howev style="font-weight: bold;"> href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=Social_LFG&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="LFG"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Social_LFG.thumb.jpg"
style="border: 2px solid ; width: 200px; height: 144px;" align="right">er,
that all DDO classes have
their place. href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=23">As
our Zed pointed out before DDO even launched, the game breaks the
holy trinity mold of tank-healer-crowd controlle style="font-weight: bold;">r. Groups want a healer (bard or
cleric), but the rest is up for grabs. Rogues are popular for their
utility, and the other classes all contribute damage. style="font-weight: bold;">



The LFG Screen

DDO allows you to make comments for yourself in the LFG screen. Party
leaders know at a glance what kind of adventure you seek. Additionally,
party leaders looking to add another player can sort by class and/or
level. Need a rogue to get rid of that annoying fire trap? Just check
the LFG and find one of the appropriate level. Want a roleplaying
group? Just make a comment by your name in the LFG that says "RP only."



href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=Social_LFM&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="LFM"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Social_LFM.thumb.jpg"
style="border: 2px solid ; width: 200px; height: 144px;" align="left"> style="font-weight: bold;">The Looking for More (LFM) Screen

Parties with only one or two spaces empty often decide to start a
quest, but that doesn't mean they don't want the extra help you might
offer. So they can makes notes about their party in the LFM screen.
From the moment you log in, you can open the LFM screen and start
looking for a party to fill your needs. The LFM screen shows what quest
a party is working plus their comments and what classes they seek to
fill their slots. A clickable button on the screen allows you to
request an invitation to the party. The leader sees a prompt and just
clicks to add you. It's very fast and very efficient.





Guilds

Of course, most people enjoy playing with someone familiar.
Eventually, most people join guilds to have a convenient pool of
players who share their thoughts about how the DDO experience should
be. Guilds are easy to make. A person needs only to create one. He
doesn't need to be in a party. He doesn't need to spend gold. He merely
creates the guild. The absence of limitations on minimum members and
finances to start a guild make it easy to create one. Creating guilds
so easily makes it easier than normal to fill a guild quickly.



href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=Social_Friends&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="friends"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Social_Friends.thumb.jpg"
style="border: 2px solid ; width: 200px; height: 144px;" align="right">Friends


Another component of the social tool in DDO is the Friends Screen. This
is your buddy list for those really cool people who already belong to a
different guild than you. After the recent updates, this once-buggy DDO
feature is very handy. A glance at the screen lets you tell whether or
not each friend is online. You'll be thankful for this since tells to
people who are offline or mistells to the wrong spelling of a friend do
not generate an error message (a rant for another day). The updated
social tool also alerts you when a friend comes online (like most
instant messengers do). Even if you have already started a party and a
dungeon, you can grab that friend the moment she comes online. This
also makes it easier for you to find a party, as you might be the
friend who just logged on to get a tell for a party invitation.



The Old-fashioned Way

Since HoT and PoT happen only in taverns, people actually use them. The
result is that it is very possible to meet another DDO player in a
tavern and head out on a href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=Lobster&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Lobster"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Lobster.thumb.jpg"
style="border: 2px solid ; width: 200px; height: 151px;" align="left">
q style="font-weight: bold;">uest together. Since most of the
rest of the game takes place in instances, taverns are the one place
you can count on finding a large number of players at any given time.
Just walk in and start talking to some people. You'll find yourself a
group in no time!



Final Thoughts

DDO's social system gives players a plethora of streamlined ways to
find a party. The mechanics of the game greatly encourage players to
cooperate on adventures. The economy surrounding Cure potions and their
low potency discourages solo runs through any dungeon. My final note is
that DDO is inspired by the pen-and-paper experience that has us all
sitting around a table interacting. DDO is designed to bring that
experience to the personal computer. I think it does a great job.


href="http://ddo.tentonhammer.com/index.php?name=PNphpBB2&file=viewtopic&p=1533#1533">What
do you think about the social system in DDO? Tell us in our forums!





To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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