Updated Fri, Feb 13, 2009 by Shayalyn
Official Text: "You have excellent body awareness and coordination. You receive a +2 bonus on Jump checks and Tumble checks."
Comments: Even though Tumble is not a fighter Skill, it can be very helpful in avoiding damage. Still, I don't recommend wasting a Feat slot just to get a +2 to Tumble.
Official Text: "You have finely tuned senses. You receive a +2 bonus on Listen checks and Spot checks."
Comments: The party's rogue will do all the Listen and Spot checks. This is not a fighter's job.
Official Text: "You have a knack for athletic endeavors. You receive a +2 bonus on Balance checks and Swim checks."
Comments: Balance is becoming increasingly important in DDO thanks to the overuse of Trip by enemies, but doesn't warrant a Feat slot. A good Swim Skill is good for anybody, but items of Water Breathing are far too common to make this boost to the Swim Skill worthwhile.
Official Text: "You are exceptionally headstrong and difficult to sway. You receive a +1 on all Will saves and +2 bonus on Intimidate checks."
Comments: Intimidation is great for those who wish to build tanks, and a fighter's biggest weakness is resistance to mind spells. The +1 Will save is a nice bonus. However before choosing this Feat, I would plan out your build to make sure you have room. There are better Feats out there, but this one is not too bad.
Official Text: "Activate this ability to attack one or more enemies in an arc in front of you."
Prerequisite: Power Attack
Comments: The cool thing about this Feat is it only has a 5 second cool down and it's a good aggro controller. Set yourself in the middle of a horde of monsters and Cleave. There is no bonus to damage, but the damage calculated over a few monsters in one swing is highly beneficial.
Official Text: "While using Combat Expertise mode, you trade your attack bonus for extra AC. Casting a spell ends this mode."
Prerequisite: Intelligence 13
Comments: If your goal is to fill the tank role for your party, this is a great Feat to have. Compared to Defensive Fighting, this Feat will give you a greater Armor Class bonus. The next bonus to grabbing this Feat is that it is a prerequisite for Improved Trip and Improved Sunder. Most fighters will find, however, that the Attack Bonus tradeoff is too high for the gains.
Official Text: "You are difficult to distract with spell or blow. You receive a +1 on all Will saves and +2 bonus on Concentration checks."
Comments: There is no benefit with this Feat. Bullheaded is a much better choice.
Official Text: "Grants you a +1 dodge bonus to your Armor Class."
Prerequisite: Dexterity 13
Comments: There's never anything wrong with Dodge if you’re going to be on the front lines. It also leads to better Feats that are very useful for a fighter. This is a good one to get.
|9. Exotic Weapon
Official Text: "You do not suffer a -4 attack penalty for using one or more of the exotic weapons."
Prerequisite: Base Attack Bonus +1
STR 13+ for Dwarven Waraxe or Bastard Sword
Comments: There are a few very good exotic weapons in DDO and you basically can't use them without this Feat. Bastard Sword, Repeater Crossbow, and Khopesh are 3 powerful weapons, but they come with the cost of a Feat each. Plan your fighter out and then decide if you want to grab one of these.
Official Text: "Activate this ability to attack one or more enemies in a wider arc than Cleave."
Base Attack Bonus +4
Comments: Great Cleave allows you to hit all monsters except the ones behind you. This is a great Feat to grab for one reason: when DDO introduces Epic levels, the best fighter Feats require Great Cleave as a prerequisite, including Overwhelming Critical, and Devastating Critical. You may not want miss that on your fighter, but save it for extra feats down the road.