CB: Master of Blades

Master of Blades

By Darkgolem

The Master of Blades is a hit and run fighter, able to engage enemies at range, then slip into their midst, using a...


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style="font-family: tahoma;">Master of Blades

By
Darkgolem




The Master of Blades is a hit and
run fighter, able to engage enemies at range, then slip into their
midst, using a normal attack with sneak attacks, cleave, great cleave
and whirlwind attack, then tumble away.  Not a front line fighter,
the master of blades relies upon more traditional warrior types in
heavy armor as support.  The Master of Blades is a Rogue 4/Ranger
6/ Fighter 2 multiclass.


Character Snapshot:

Str 13 (14 at 4, 15
at 12)


Dex 17 (20 with enhancements) style="font-family: tahoma;">
Con 10 style="font-family: tahoma;">
Int 12 (13 at level 8) style="font-family: tahoma;">
Wis 10 style="font-family: tahoma;">
Cha 10 style="font-family: tahoma;">


style="font-weight: bold;">Hit Points: 124



Saves: style="font-family: tahoma;">
Fortitude: 9 style="font-family: tahoma;">
Reflex: 14 style="font-family: tahoma;">
Will: 3 style="font-family: tahoma;">


Race:
Human




Feats:
(in order taken)  Dodge, Power Attack, Two Weapon Fighting,
Mobility, Cleave, Manyshot, Improved Two Weapon Fighting, Spring
Attack, Combat Expertise, Great Cleave, Whirlwind Attack
style="font-family: tahoma;">


Skills:
(before ability bonuses) Tumble +11, Diplomacy +8, Move Silently +13,
Hide + 13, Spot + 13, Listen +13, Balance +10, Jump +14, Swim + 13 href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album24&id=Fighting_Hill_Giant&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Fighting A Hill Giant"
src="http://ddo.tentonhammer.com/files/gallery/albums/album24/Fighting_Hill_Giant.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">
style="font-family: tahoma;">


Class
Abilities
: Bow Stregnth, Rapid Shot, Evasion, Sneak Attack +2d6,
Uncanny Dodge, Favored Enemy: Giant, Favored Enemy: Elf
style="font-family: tahoma;">


Enhancements: style="font-family: tahoma;">
Rangers Dexterity II (+2 Dex) style="font-family: tahoma;">
Sneak Attack Training IV (+4 dmg
with sneak attack)


Rogues Dexterity I (+1 Dex) style="font-family: tahoma;">
Rangers Action Boost III (bonus to
skills, energy resistance, movement)

Detailed Progress by Level:

style="font-weight: bold;">Level 1: Rogue style="font-family: tahoma;">
+1d6 Sneak Attack style="font-family: tahoma;">
Feats: Dodge, Power Attack style="font-family: tahoma;">
Skills: Tumble +4, Diplomacy +4,
Move Silently +4, Hide +4, Spot +4, Listen+4, Balance +4, Jump +4, Swim
+4




Level
2
: Ranger


Bow Strength style="font-family: tahoma;">
Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2
style="font-family: tahoma;">


Level
3
: Ranger


Rapid Shot style="font-family: tahoma;">
Two Weapon Fighting style="font-family: tahoma;">
Feats: Mobility style="font-family: tahoma;">
Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2
style="font-family: tahoma;">


Level
4
: Ranger


+1 Stregnth style="font-family: tahoma;">
Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2
style="font-family: tahoma;">


Level
5
: Ranger


Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2
style="font-family: tahoma;">


href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album24&id=On_a_Pile_of_the_Dead&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Standing on a Pile of Dead Kobolds"
src="http://ddo.tentonhammer.com/files/gallery/albums/album24/On_a_Pile_of_the_Dead.sized.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="left">Level
6
: Ranger


Feat: Cleave style="font-family: tahoma;">
Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2
style="font-family: tahoma;">


Level
7
: Ranger


Manyshot style="font-family: tahoma;">
Improved Two Weapon Fighting style="font-family: tahoma;">
Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2
style="font-family: tahoma;">


Level
8
: Rogue


+1 Intelligence style="font-family: tahoma;">
Evasion style="font-family: tahoma;">
Skills: Tumble +1, Diplomacy +1,
Move Silently +1, Hide +1, Spot +1, Listen+1, Balance +1, Jump +1, Swim
+1




Level
9
: Rogue


+2d6 (total) Sneak Attack style="font-family: tahoma;">
Feats: Spring Attack style="font-family: tahoma;">
Skills: Tumble +1, Diplomacy +1,
Move Silently +1, Hide +1, Spot +1, Listen+1, Balance +1, Jump +1, Swim
+1




Level
10
: Rogue


Uncanny Dodge style="font-family: tahoma;">
Skills: Tumble +1, Diplomacy +1,
Move Silently +1, Hide +1, Spot +1, Listen+1, Balance +1, Jump +1, Swim
+1




Level
11
: Fighter


Feats: Combat Expertise style="font-family: tahoma;">
Skills: Tumble +1/2, Diplomacy
+½, Jump +1




Level
12
: Fighter


+1 Stregnth style="font-family: tahoma;">
Feats: Great Cleave, Whirlwind Attack style="font-family: tahoma;">
Skills: Tumble +1/2, Diplomacy
+½, Jump

class="pn-content-page-body">Notes and tactics: style="font-family: tahoma;" class="pn-content-page-body" size="-1">

size="-1">The Master
of Blades (MoB) should move to opponents stealthily using Sneak (if
possible). Then when combat begins, the MoB does a full attack (makes
sure to turn off sneak), getting several attacks + the bonus attacks
from improved two weapon fighting. The MoB then immediately uses Cleave
or Great Cleave, then Whirlwind, before tumbling away (bringing the
very angry foe
following). The MoB should concentrate on casters only if not drawing
aggression from other opponents, since fleeing a spell caster who is
alive is a bad idea.
style="font-family: tahoma;">


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