Master of Blades
By
Darkgolem
The Master of Blades is a hit and
run fighter, able to engage enemies at range, then slip into their
midst, using a normal attack with sneak attacks, cleave, great cleave
and whirlwind attack, then tumble away. Not a front line fighter,
the master of blades relies upon more traditional warrior types in
heavy armor as support. The Master of Blades is a Rogue 4/Ranger
6/ Fighter 2 multiclass.
Character Snapshot:
Str 13 (14 at 4, 15
at 12)
Dex 17 (20 with enhancements)
Con 10
Int 12 (13 at level 8)
Wis 10
Cha 10
Hit Points: 124
Saves:
Fortitude: 9
Reflex: 14
Will: 3
Race:
Human
Feats:
(in order taken) Dodge, Power Attack, Two Weapon Fighting,
Mobility, Cleave, Manyshot, Improved Two Weapon Fighting, Spring
Attack, Combat Expertise, Great Cleave, Whirlwind Attack
Skills:
(before ability bonuses) Tumble +11, Diplomacy +8, Move Silently +13,
Hide + 13, Spot + 13, Listen +13, Balance +10, Jump +14, Swim + 13
Class
Abilities: Bow Stregnth, Rapid Shot, Evasion, Sneak Attack +2d6,
Uncanny Dodge, Favored Enemy: Giant, Favored Enemy: Elf
Enhancements:
Rangers Dexterity II (+2 Dex)
Sneak Attack Training IV (+4 dmg
with sneak attack)
Rogues Dexterity I (+1 Dex)
Rangers Action Boost III (bonus to
skills, energy resistance, movement)
Detailed Progress by Level:
Level 1: Rogue
+1d6 Sneak Attack
Feats: Dodge, Power Attack
Skills: Tumble +4, Diplomacy +4,
Move Silently +4, Hide +4, Spot +4, Listen+4, Balance +4, Jump +4, Swim
+4
Level
2: Ranger
Bow Strength
Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2
Level
3: Ranger
Rapid Shot
Two Weapon Fighting
Feats: Mobility
Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2
Level
4: Ranger
+1 Stregnth
Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2
Level
5: Ranger
Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2
Level
6: Ranger
Feat: Cleave
Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2
Level
7: Ranger
Manyshot
Improved Two Weapon Fighting
Skills: Tumble +½, Move
Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2
Level
8: Rogue
+1 Intelligence
Evasion
Skills: Tumble +1, Diplomacy +1,
Move Silently +1, Hide +1, Spot +1, Listen+1, Balance +1, Jump +1, Swim
+1
Level
9: Rogue
+2d6 (total) Sneak Attack
Feats: Spring Attack
Skills: Tumble +1, Diplomacy +1,
Move Silently +1, Hide +1, Spot +1, Listen+1, Balance +1, Jump +1, Swim
+1
Level
10: Rogue
Uncanny Dodge
Skills: Tumble +1, Diplomacy +1,
Move Silently +1, Hide +1, Spot +1, Listen+1, Balance +1, Jump +1, Swim
+1
Level
11: Fighter
Feats: Combat Expertise
Skills: Tumble +1/2, Diplomacy
+½, Jump +1
Level
12: Fighter
+1 Stregnth
Feats: Great Cleave, Whirlwind Attack
Skills: Tumble +1/2, Diplomacy
+½, Jump
Notes and tactics:
The Master
of Blades (MoB) should move to opponents stealthily using Sneak (if
possible). Then when combat begins, the MoB does a full attack (makes
sure to turn off sneak), getting several attacks + the bonus attacks
from improved two weapon fighting. The MoB then immediately uses Cleave
or Great Cleave, then Whirlwind, before tumbling away (bringing the
very angry foe
following). The MoB should concentrate on casters only if not drawing
aggression from other opponents, since fleeing a spell caster who is
alive is a bad idea.
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