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CB: Master of Blades

Updated Fri, Feb 13, 2009 by Darkgolem

Master of Blades

By Darkgolem

The Master of Blades is a hit and run fighter, able to engage enemies at range, then slip into their midst, using a normal attack with sneak attacks, cleave, great cleave and whirlwind attack, then tumble away.  Not a front line fighter, the master of blades relies upon more traditional warrior types in heavy armor as support.  The Master of Blades is a Rogue 4/Ranger 6/ Fighter 2 multiclass.

Character Snapshot:

Str 13 (14 at 4, 15 at 12)
Dex 17 (20 with enhancements)
Con 10
Int 12 (13 at level 8)
Wis 10
Cha 10

Hit Points: 124

Saves:
Fortitude: 9
Reflex: 14
Will: 3

Race: Human

Feats: (in order taken)  Dodge, Power Attack, Two Weapon Fighting, Mobility, Cleave, Manyshot, Improved Two Weapon Fighting, Spring Attack, Combat Expertise, Great Cleave, Whirlwind Attack

Skills: (before ability bonuses) Tumble +11, Diplomacy +8, Move Silently +13, Hide + 13, Spot + 13, Listen +13, Balance +10, Jump +14, Swim + 13Fighting A Hill Giant

Class Abilities: Bow Stregnth, Rapid Shot, Evasion, Sneak Attack +2d6, Uncanny Dodge, Favored Enemy: Giant, Favored Enemy: Elf

Enhancements:
Rangers Dexterity II (+2 Dex)
Sneak Attack Training IV (+4 dmg with sneak attack)
Rogues Dexterity I (+1 Dex)
Rangers Action Boost III (bonus to skills, energy resistance, movement)

Detailed Progress by Level:

Level 1: Rogue
+1d6 Sneak Attack
Feats: Dodge, Power Attack
Skills: Tumble +4, Diplomacy +4, Move Silently +4, Hide +4, Spot +4, Listen+4, Balance +4, Jump +4, Swim +4

Level 2: Ranger
Bow Strength
Skills: Tumble +½, Move Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2

Level 3: Ranger
Rapid Shot
Two Weapon Fighting
Feats: Mobility
Skills: Tumble +½, Move Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2

Level 4: Ranger
+1 Stregnth
Skills: Tumble +½, Move Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2

Level 5: Ranger
Skills: Tumble +½, Move Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2

Standing on a Pile of Dead KoboldsLevel 6: Ranger
Feat: Cleave
Skills: Tumble +½, Move Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2

Level 7: Ranger
Manyshot
Improved Two Weapon Fighting
Skills: Tumble +½, Move Silently +1, Hide +1, Spot +1, Listen +1, Jump +1, Swim +1, Balance +1/2

Level 8: Rogue
+1 Intelligence
Evasion
Skills: Tumble +1, Diplomacy +1, Move Silently +1, Hide +1, Spot +1, Listen+1, Balance +1, Jump +1, Swim +1

Level 9: Rogue
+2d6 (total) Sneak Attack
Feats: Spring Attack
Skills: Tumble +1, Diplomacy +1, Move Silently +1, Hide +1, Spot +1, Listen+1, Balance +1, Jump +1, Swim +1

Level 10: Rogue
Uncanny Dodge
Skills: Tumble +1, Diplomacy +1, Move Silently +1, Hide +1, Spot +1, Listen+1, Balance +1, Jump +1, Swim +1

Level 11: Fighter
Feats: Combat Expertise
Skills: Tumble +1/2, Diplomacy +½, Jump +1

Level 12: Fighter
+1 Stregnth
Feats: Great Cleave, Whirlwind Attack
Skills: Tumble +1/2, Diplomacy +½, Jump

Notes and tactics:

The Master of Blades (MoB) should move to opponents stealthily using Sneak (if possible). Then when combat begins, the MoB does a full attack (makes sure to turn off sneak), getting several attacks + the bonus attacks from improved two weapon fighting. The MoB then immediately uses Cleave or Great Cleave, then Whirlwind, before tumbling away (bringing the very angry foe following). The MoB should concentrate on casters only if not drawing aggression from other opponents, since fleeing a spell caster who is alive is a bad idea.

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