Q: Prison of the Mind
Quest Guide: Vault of Night 2, The Prison of the Mind "); //-- By Rithic This is the second of the Vault of Night series, and perhaps of the entire game one of...
Quest Guide: Vault of Night 2, The
Prison of the Mind
This is the second of the Vault of Night series, and perhaps of the entire game one of the most unusal settings to be found. This quest can be both frustrating or easy, depending upon the experience, ability and link of those participating. If done properly, it does not take very long at all to complete. If done improperly, it can lead to all sorts of difficulties, including multiple entries, people leaving for resurrection, and general chaos, suffering and irritation.
To start this quest make sure you talk to Marek after completing Tharask Arena. To find the quest go towards the House Kundurak Bank and once you are over the bridge make left and head towards the wagons. Behind the wagons next to the wall is a door this is where you get into the quest. Once you enter the area you will see a male elf standing beside a female who is sitting. You will need to speak with the male, Shenn Kulle, first to progress the quest. You have the choice of trying to get her to break out of the charm or attempt to enter her mind. You should choose to enter her mind to succesfully enter the quest.
||Beholder, Minotaur Shaman, Minotaur Lord, Tharak Hound, Air Mephit, Granite Gargoyle, Quori Spider, Arcane Ooze, Black Pudding|
||Ingstoldt, Orphane's Shadow|
||Kill all the pest in Ingstoldt's home.
|Possible Reward Items:
||Upon entering the quest
you see Mistress Orphne sitting on the fountain and the area is
surrounded by a force shield. Talking to Orphne will cause the
shield to drop. This quest has two make things that make it
different than you average quest. The first is that it is non
linear and any part can be done in any order with little change to the
overall strategy of the quest. Second, and most important, is
that the quest will fail if anyone falls off the platforms at any
time. This will cause you to be kicked out of the quest and have
start all over again.
The quest itself has no map so I have drawn one to the best of my abilities. The blue map notes are quest items, the pinkish ones are ladders, and the red one that is show is the only static chest. This is a 3-D quest and some times the different levels overlap. I hope this map can give you an idea as to where you may be. I have facing Orphne at the start be directional north. Each major section is labeled and broken down.
is an interesting and straight forward
fight. Going over the bridge you will see a ladder going up to
another platform. **Caution**
Once someone touches this ladder a beholder will spawn across from the
ladder on the platform. This
is also the toughest beholder fight as a telekinesis beam can send you
flying right over the edge of the platform and end the quest.
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