Weekly Development Activities

July 17, 2006

Check out the latest updates to the "Weekly Development Activities."
The goal for this feature is to give solid expectations on what you can
expect to see in future updates.

In QA

These items are in QA and should be a part of the next scheduled
update.

General

  • Loot messages from other players will be tagged as loot messages
    and can be filtered out.
  • Players will no longer get stuck while dismounting from ladders.

Monsters

  • Improved the dragon's spellcasting AI and line of sight
    recognition.

Items

  • Vorpal weapons will behead monsters as per the
    Players Handbook - you must roll a natural 20 and confirm a crit to
    vorpal your target.

Spells

  • The Fragment of the Silver Flame's Protection from
    Evil effect will no longer give protection against Neutral and Good
    casters trying to affect the wearer with Charm or
    Enchantment(Compulsion) spells.



Under Development


These items are currently in development and are scheduled for some
time after the next update.



Performance

  • Overall bandwidth of the game will be reduced
    another 1-3%, and certain problematic dungeons and laggy areas will be
    significantly improved by 20-50% (when your client gets flooded with
    information about objects in your local area).

General

  • We are pleased to announce the addition of the /showhelmet |="" off=""> command which can be used to hide your helmet graphic.
  • We
    are improving the combat/damage feedback mechanism. This will not only
    eliminate "false" hits where the target would flinch but no attack roll
    would take place, but also give better feedback as to the strength of
    the hit.

Monsters

  • Widow type spiders will once again shoot functional webs.
  • Elemental Empathy will work properly on Earth Elementals that
    have used their Earthgrab ability.
  • We
    are fixing an issue with the death animations of Arcane Skeletons. They
    will no longer "eat collectables" they should be creating.

Items

  • The Freedom of Movement effect on the Kundarak
    Delving Boots will ward the movement effects of Storm Giant weather
    control. It will no longer ward the Beholder's petrify eye beam or the
    Mummy's Despair ability. We are also working on exempting the boots
    from the movement restrictions of Sleetstorm and IceStorm.


To discuss the weekly development activities visit the official target="_blank" href="http://www.ddo.com/forums/showthread.php?t=51004">DDO
Forums.

href="http://www.ddo.com/forums/showthread.php?t=47816">


To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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