Can Darkfall rise above the rest without holding the player's hand?
Freedom. It was the one thing you heard about any time someone asked
about the ideological premise of
Darkfall.
The game was built on the promise of freedom.
I think Darkfall has delivered on that promise. Unfortunately, freedom
comes with a price, and no matter how you try to finagle your way
around it, someone always has to pay the piper. There are some things
that drive me crazy in the game, yet others are done exactly right. It
makes for an interesting dynamic, perhaps even more so when it comes
from a carebear like me.
|

Framerates
should improve for everyone.
|
Through all of this, it's only fair to bear in mind that the game is
still technically in a beta phase. I believe the server is still
running in debug mode as well, so while I had no performance problems
(I am running a beast of a system), other players may find themselves
running much smoother when the game launches tomorrow.
After a reasonably sized download (I'm sorry folks, but 9GB for a
modern day MMO is not that big), and some subsequent patching, I was
more
excited
than a kid in an arcade to finally hop in the game we've been
hearing so much about. After sitting in a queue for awhile I finally
got in and created my first character.
I can sum up my favorite thing about Darkfall in one brief sentence.
You and your target move during combat. Until I started playing
Darkfall, I really never gave the idea much thought, but looking back
now, the mobs in virtually every other game I play are generally
static, at least until they get below 20% health and begin to run away.
If that's what you expect out of Darkfall's combat, you couldn't be
more wrong... and I bet you'll love the fact.
Combat is by no means perfect. Targets will glitch out as
you’re running and reappear behind you, some will freeze up
while you both stand there and swing on each other for five minutes,
tombstones don't always appear where the mob dies, etc. There are
definitely some minor gripes I have with the combat in the game, but
for all its faults, it gets one thing absolutely correct - immersion. I
can't tell you the last time I was that focused during a battle in an
MMOG. Maybe during
some
particularly large or difficult fights I have been in, but in
this instance, I'm talking about battling a goblin. Don't bother
cleaning the wax out of your ears, because you heard me correctly. I,
Dalmarus, was entirely focused while battling a lowly goblin. Pretty
scary, huh?