What do players really crave in their MMOG’s?
So what is it that you really want in an MMOG? Sounds like a
simple question doesn't it? I'd agree with that assessment, but as
we've all seen, this simple question has spawned more arguments, hurt
more feelings, and caused more corpse runs than any non-gamer would
believe. Since there are so many
possible
meanings to the question at hand (and since you don't want to
read a thesis), I'll narrow the topic down to several areas I think
need improving from the majority of development teams out there. Some
developers have done a better job than others in meeting player needs
and wants in some categories, while other areas have been largely
ignored by everyone. No two players will ever be able to agree on a
list of issues that need to be addressed in any game, but for this
week, I'm talking about character customization, player housing,
mounted combat, ship to ship battles, and underwater
exploration.
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Customization
goodness. Yeah, CoX is awesome like that.
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To anyone that's been reading my articles, it will come as no surprise
that I'm a freak when it comes to my demands for character
customization. I can't stand playing a game where I look like 90% of
the population. In this category, there are both shiny legends and
unsympathetic goats. When talking about customization done right,
you'll be struck down with lightning by angry gods if you don't
acknowledge the genius of the
City of Heroes/Villains
and
Star
Wars Galaxies
teams.
CoX
may currently hold the record (and they absolutely deserve it), but
before they threw their hat into the ring,
Star Wars Galaxies
created an unheard of masterpiece when it released.
Up until that point, no game had given players so much intricate
control to make their chosen character exactly as they wanted. They may
not hold the title anymore, but they were the first to step up and
prove not only what could be done, but that there was a desperate need
for players around the world to create unique characters. To any
developer that may be reading this, please listen carefully: You can no
longer get away with giving us four hair styles, five set faces, and
the ability to change eye color. That's not going to cut it any more.
If you do choose to go the easy route, have no doubt that I'll call you
out on it every time. For those that do get it right, keep it up
because we love you for it!
When it comes to player housing, there seems to be two distinct camps
of thought. On one side of the coin, you have the individuals that feel
no game is complete unless they have the ability to build the home of
their dreams, with multiple options in terms of size and design. They
spend more time decorating and furnishing their home than they'll spend
in their local Department of Motor Vehicles in their entire life. On
the other side of things, you have the players like me that couldn't
care less about whether I have a home in a game or not. If a home is
provided (like in
EverQuest
2),
I'll happily spend a disturbing amount of time and loot creating the
look I want.