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Loading... Live Voon Podcast

Loading... Live Ep. 7 - Champions Online Dev Chat

Posted Fri, Mar 06, 2009 by Ethec

Length: 41:26

Synopsis: The seventh Loading Live vooncast is joined by Champions Online Executive Producer Bill Roper and Cryptic Studios Publishing Producer Victoria Voss for over 30 minutes of Ten Ton Hammer and audience questions. Bill touches on the some of the best known aspects of Champions Online (customization and the nemesis system) before moving on to the underwater area of Lemuria, Millennium City, and the more unique features of the superpower system, thenVictoria talks briefly about how things are progressing in Europe and how to get into the beta (!). Champions Online promises four-color appeal that packs a punch, so satisfy your beta cravings and have a little fun with this week's news with this 40 minute vooncast!

Transcript: Click here!


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Participants

Hosts

  • Jeff "Ethec" Woleslagle
    Editor in Chief- Ten Ton Hammer Network
  • Ben "Machail" de la Durantaye
    Managing Editor - Ten Ton Hammer Network

Co-Hosts

  • Cody Bye
    Ten Ton Hammer Executive Editor
  • Reuben "Sardu" Waters
    Ten Ton Hammer Staff Writer

Guests

  • Bill Roper
    Champions Online Executive Producer
  • Victoria Voss
    Cryptic Studios Marketing
  • You!
    Join us next week on Voon in room: Ten Ton Events.

Introductions
  • 0:00 Introductions and Pleasantries

We introduce our special guests and move straight to the news so we have plenty of time for questions.

Links

  • Loading... - Ten Ton Hammer's daily newsletter and column

News and Events
  • 1:02 The Machail Report
  • 1:02 M$ edutainment
  • 2:00 NASA's MMO bid
  • 3:58 Recruit-a-Noob

In this week's Machail Report, Microsoft invests corporate pocket change in edutaining online games, NASA gave up on the real outer space and found it would be cheaper to explore an MMO instead, and are Recruit-A-Friend programs paving the way for more levelless MMOs as in EVE? Frigate-about-it.

Links


Dev Chat with Champions Online's Bill Roper
  • 6:53 Customization and Uniqueness
  • 9:16 Nemesis System
  • 10:40 The 4-color appeal
  • 14:54 Arena
  • 16:54 Perks
  • 22:21 Live events
  • 23:38 Minions
  • 24:28 Ranks and roles
  • 27:36 Travel powers in combat
  • 31:20 Environments effect on powers
  • 35:30 CO in Europe
  • 37:05 Release and Beta
  • 40:32 Wrap-up

A major theme of Bill Roper's 30 minutes of Ten Ton Hammer and audience questions was customization (obvious) and presentation - meaning how players can look different using the same skills at the start and become effectively different as they get higher and level, developing new powers through ranks and roles. Bill also took questions on how environments and travel powers affect combat skills, and revealed a little of what beta players have to look forward to in the next few weeks. Lemuria, Millennium City, and a Release Date, anyone?

Links



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