Normally
I wake to the soft, cool glow of blue light emitting from the
control panel beside me. Or perhaps a gentle rumbling might stir me
from my slumber should my ship’s onboard sensors fail to
detect a field of micro-meteorites in its path and charge boldly though
the center. Personally I think the latter is just my R2
unit’s awful sense of humor, but that’s beside the
point.
|

Story
should be as important as combat in a "perfect" Star Wars game.
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Today was much different though. The shrill sound of sirens came
bleeding through the thin metal walls of my stasis chamber, causing me
to smack my forehead against the door with a dull thud. “This
had better not be another false alarm”, I remember thinking,
as I blearily punched in the code to release the locks on small pod I
called my bed of late. My ship is getting old; systems have a habit of
failing, and with an R2 unit that’s prone to playing pranks
rather than fixing anything as my only companion, it was easy to assume
that I’d be searching for a safe place to land for emergency
repairs for the third time this month.
Shambling down the narrow corridor on legs that refused to respond to
what my brain was telling them, I eventually made my way to the forward
control center. I can honestly say that I was not prepared for what was
waiting there on the holographic display. Could this be it? The thing
I’ve been searching for these past ten years? Have I finally
found…
The
Perfect Star Wars Game
Over the past 14 years, BioWare has built a solid reputation among
gamers and critics alike as one of the preeminent RPG makers of our
time. For some, the announcement that
Star Wars: The Old
Republic
was being developed by BioWare was the MMO equivalent of finding the
Holy Grail. In spite of being one of the worst kept secrets in the
industry over the past few years, it was hard to avoid getting swept up
in the surging excitement once the project became official last fall,
and with good reason.
Blizzard Entertainment, a company many consider to be masters of
real-time strategy, paved the way for the MMO explosion that brought a
young, growing industry into the realm of pop culture and beyond. The
similarities between the birth of a world obsessed with Warcraft
earlier this decade and the hype surrounding The Old Republic are too
great to ignore. Both Blizzard and BioWare have been hailed as masters
of their respective genres, and perhaps just as importantly, both have
created best-selling single player games in the settings and worlds in
which their MMOs take place.
Yet doubt still lingers amongst a more mature MMO audience that The Old
Republic has the potential to be the dreaded “Next Big
Thing.” I’ll admit that it’s hard to
avoid a certain amount of skepticism, but a part of me simply
won’t let go of the notion that The Old Republic is going to
be the first true blockbuster MMO released since WoW. While
Blizzard’s rampaging beast of a game could be considered a
culmination of the best elements drawn from the first generation of
MMOs, BioWare has the same opportunity to look back on the past five
years, and could quite possibly usher in a third era for the industry.
Unlike Blizzard though, BioWare needs to truly innovate in the MMO
space while ultimately remaining true to the monolithic Star Wars IP. A
daunting task to be sure, but I think BioWare is up to the challenge.
|

The
Old Republic certainly has the potential for greatness.
|
To me, it’s more a matter of thinking “How would
BioWare approach an MMO project?” rather than trying to
imagine Generic MMO X with a Star Wars logo slapped haphazardly on the
box. Were it any other studio behind the project I might remain
skeptical because, let’s face it, there’s been a
ton of crappy Star Wars games made over the years. For example, and
I’m sure this will incite all sorts of nerd rage, but to me
the grind in Star Wars Galaxies isn’t a very big step forward
from the Empire Strikes Back game on the Atari 2600. But I’m
not here to talk about the “fail” button some of
you might already be reaching for. Instead, I’d like to take
a look at what elements would make the perfect Star Wars MMO, and why I
believe BioWare can deliver on them.
The
Impact of Story
Story has typically taken a back seat to action in MMOs, kept primarily
in the realm of lore that helps flesh out a particular setting, only
ever inching forward with content updates that ultimately have no
direct impact on the static game world already in place. NPCs dole out
the same quests no matter how many characters you run through their
backyard; most often never bothering to react to any individual trait
that may help define your place in the world.
At the same time I couldn’t imagine a BioWare game that
doesn’t have a strong narrative as the driving force behind
character development, and I suspect that will also be the case in The
Old Republic. In fact, the developer has placed great emphasis on
back-story at the character level as well as the overall lore for each
of its titles, something that features prominently in the upcoming
Dragon Age: Origins.
That title in particular will be one to watch closely, as BioWare has
stated that your entire experience will change depending on where you
come from and the choices you make along your journey.
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