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Apocrypha
launched earlier this week, along side the new retail Special Edition
of EVE
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Earlier
this year I fired up the EVE client with a simple goal in mind.
While I already have a fleet worth of characters docked in stations
throughout known space, I wanted to dive back into the tutorial to
reconnect with that portion of the game, and hopefully gain a better
perspective on the potential impact the new player experience would
have on the game when Apocrypha launched.
The two main things that stood out for me were the massive amount of
information you needed to absorb in a relatively short period of time
(often referred to as the learning cliff) and the way EVE left you to
your own devices perhaps a bit too early in your piloting career. EVE
is a giant sandbox through and through, and one that I consider
the best sandbox MMO currently on the market,
yet there was previously too much sand and not a solid enough structure
to contain it all for new players. The EVE universe contained plenty of
tools and massive piles of sand, but the “box” part
didn’t come into play until much later, once you’d
learned more about the game and could figure out where the wood planks
were hidden to build the box yourself. While some veteran players may
have enjoyed this ‘wild west’ approach, many
potential pilots turned in their license long before their free trial
expired.
Then along came another kind of box, the EVE logo boldly emblazoned on
the front below the words “Special Edition”. While
there were
some
bumps along the road to retail,
the decision to produce physical copies of EVE couldn’t have
been made at a better time. Simply put, Apocrypha is what an expansion
for an established MMO should be like. It offers something for players
of all skill levels, from first time pilots on up to the most
experienced veterans of New Eden. MMO developers who hope to broaden
their install base while continuing to provide fresh content for
long-term subscribers should pay close attention to Apocrypha.
This
is how it’s done folks.
The
New Face of Known Space
Even sandbox MMOs need to find ways to acclimate players to the
universe in an interesting, yet informative way. There’s a
fine line that needs to be maintained between structure and freedom,
otherwise you run the risk of pushing your core audience away.
Considering the
overall
complexity of
EVE Online
this challenge was tenfold, though over the years the initial barrier
for entry remained just low enough for the brave and dedicated to
slowly fill up new sectors of known space.
While some veterans of EVE set out into the unknown to discover their
first wormholes the moment Apocrypha went live, many (myself included)
opted to create new characters for the sake of playing through the New
Player Experience. I can honestly say that I haven’t seen
this much activity around the entry level stations in all the years
I’ve been a part of New Eden. The past few days have felt
more like the launch of a brand new MMO rather than a 10th expansion in
that regard. Seeing so many clunky starter frigates warping in and out
certainly put a smile on my face as I set about the tutorial missions.
The visual enhancements to special effects have proven to be quite
popular, if the talk in local chat over the past few days is any
indication. I can’t even count the number of times
I’ve read, “Have you seen the new shield booster
effect? It rocks!” Even mundane tasks such as mining have
been given a facelift; new mining laser effects give the appearance
that you’re actually pulling ore into your cargo hold.
There’s also a cool new look to asteroids which makes them
more easily identifiable at a glance than ever before. EVE has always
been a beautiful game, but being a visually oriented gamer I really
appreciate all the effort that went into this latest round of graphical
improvements.
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