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Creating
the concepts behind an MMO success is its own art form.
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At
the start of this year, I and some of the other Ten Ton Hammer
writers
put
in our best guesses as to what
might transpire in the wonderful world of MMOs in 2009. Among my list
of ten predictions, I made a fairly bold statement about
NetDevil’s upcoming
Jumpgate Evolution:
6. Jumpgate Evolution
will be one of the year’s biggest
success stories. Even in such a diverse year for new MMOG releases,
this will be the game that garners the most mainstream media attention.
As a result, flight sticks will become the new 'must have' upgrade
component for PC gamers.
Yet the definition of MMO success is a slippery beast at best,
constantly shifting depending on the perspective of a given individual.
If I had my way every MMO in development would launch to huge success,
turning millions of heads and twice as many non-believers into
believers. There would be
12
foot tall statues of game
characters
erected at key locations in major cities, or at the very least party
hats distributed at the entrance to local pubs with the latest and
greatest iconic MMO heroes emblazoned upon the front. So smashing would
be their success that national holidays would be handed out like stale
candy at a parade for each and every MMO launch date.
That’s not to say I believe all MMOs are created equal, but
rather that I understand and appreciate the monumental task of bringing
a wholly unique form of interactive art to market, whether the
development team consists of dozens or hundreds. All that hard work,
planning and creativity
should
culminate in a massive payoff once a new
MMO goes live, shouldn’t it?
Then I snap back to reality and remember that as the industry expands,
it potentially opens up more cracks for games to fall through than it
does a solid platform for them all to stand proud and tall. That
particular real estate is a precious commodity, and as with any medium
that makes the big time, publishing giants tend to snatch up all but a
handful of lots. Smaller or less established studios are expected to
aim for what’s left over; a nice niche next to the sizable
ditches between tracks of MMO land. You see this attitude expressed all
the time, and while there’s certainly a measured amount of
truth involved, if creativity is expected to flourish then it
shouldn’t matter if MMO X is already successful in a specific
genre. Each new title hitting the cold metal of retail shelves should
be judged on its own merits, rather than continuously compared to
what’s come before.
Momentarily turning my gaze towards Hollywood, I see the long funeral
procession of dead films being brought back to life for a new
generation and I wonder if we, as a culture, aren’t simply
content to eat a diet of sameness for our entertainment meals day in
and day out. Or have we been lulled into complacency by accepting the
only option put on the table one too many times? But if you
don’t bother telling the chef your meal is cold, it never
will
be hot. What’s more, we never know if that next meal
will be the best one yet until we try it.
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MMO
success now comes in two great new flavors.
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But the gaming world is fueled by consumable commodities the same as
any other major industry. At the end of the day decisions must be made
to keep the books in line, even if some of those decisions encroach on
creativity for the sake of conformity to an established norm. When a
product
does
become a success, suddenly everybody wants a piece of the
pie. Even those party hats start sounding like a good idea; after all,
there’s money to be made in licensed goods.
Then I look at the heaping pile of console cozies, terrycloth headbands
and even the tin can underwear sets bearing game logos; all of it
reminds me that sometimes a simple glass of champagne is the best way
to celebrate success. Otherwise,
each piece of packaged cardboard has a
cheapening effect on your crowning creative
achievement.
But I fear
licensed
goods are here to stay, and
it’s only a
matter of time before the MMO industry as a whole puts both feet in the
wagon. That being the case, perhaps MMOs could borrow something from
the sports world in the form of team colors. A unifying identifier to
help a scattered following become a seeded army of loyal fans. Whether
you travel to New York, London or LA you’d know at a glance
exactly who is rooting for your favorite MMO team. At the
very
least
there should have been sets of developer trading cards made by now.
*makes a mental note to bug Ethec about creating a virtual developer
trading card series for the site before someone else steals the idea*
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