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Game Developers Conference 2009

Paul Barnett's GDC Blog #1 - Learning New Things

Posted Wed, Mar 25, 2009 by Cody Bye

During the course of the event season last year, Ten Ton Hammer played host to a variety of developers that were attending the major shows of the summer. From E3 to PAX, we enjoyed reading the blogs of developers from Stargate Worlds, The Agency, and Warhammer Online.

This year, we're at it again. For GDC '09, we've nabbed WAR Creative Director Paul Barnett and all his humor to jot his thoughts down for us after each day. To start, Paul tells about about his dread of lectures and how the GDC speaking selection process works. Make sure you check back with us all this week to read all of Paul's crazy antics!

Thus it’s quite a surprise to find myself asked to give a talk at GDC 2009. And it’s not just a talk, but a lecture. The very idea fills me with fear and dread. After all, only crazy teachers at my schools gave lectures, and most of those sent me to sleep or ended up with someone (usually me) getting in trouble for talking. Now back in the day, that meant that a teacher got to throw a board eraser at some young child’s head. I have no idea what the modern equivalent is - I mean don’t teachers write on digital tablets these days?

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