A little over two years ago, one of the most hyped and hotly
anticipated MMOs of its generation finally opened its servers. The
masses went wild but not in a good way.
Vanguard:
Saga
of Heroes was horrifically buggy, and for a vast number of
gamers, it was completely unplayable on their computer systems. Sigil
may have touted the game to be the spiritual successor of the original
EverQuest, but despite all the prayers of the faithful, it just
couldn't survive without some divine intervention. Thankfully, that
intervention embodied itself in the form of
Sony
Online
Entertainment.
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Y-M-C-A!
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SOE has owned the game for two years now and what a difference that
kind of time can make. Since it's been quite a while since our last
good look at Vanguard, I thought it was high time to get back in there
and see how things are going. The size of the team may have changed
over time, but they're still continuing to make it the best game it can
be. Admittedly, I may not be the most unbiased person to write this; I
spent a year pouring my heart and soul into the
Ten
Ton Hammer
Vanguard site. But this is an MMO commentary, so hopefully
you already realize that this column is just my opinion, nothing more
or less.
First off, we can't talk about the current state of Vanguard without
mentioning one of the more exciting achievements of the team: the
addition of a free trial. Not only is it a free trial, but it was
designed completely from the ground up to be its own entity, showcasing
the talent and skills of the development team. SOE really took the time
to explain things in a much clearer manner than had been done before,
but without force-feeding everything to a new player. What sometimes
feels like an unwelcome chore to endure in other games became a path of
natural progression. Read my
Isle
of Dawn
overview for a much deeper look. The team did an amazing job
and it shows.
As a community, we had to wait a long time for the Isle to be released,
but it eventually was. I'm hoping the same can be said for the long
awaited Pantheon of the Ancients. Those of us that attended
last
year's
SOE Fan Faire got the chance to watch a teaser trailer for
the new area and some small hints about how the gods of Telon will
become involved in the lives of mortals. The Hall of Shattered Souls
was to be the new raid dungeon with Pantheon. I've never made any
effort to disguise the fact that I am not a raider in any of the games
I play. But the ending words that slowly appeared on the screen near
the end of the trailer made me seriously consider becoming one though:
"What lies within the Hall of Shattered Souls? Pain... Suffering...
Agony... The Truth." Unfortunately, players are still begging that this
new area comes to light soon.
I have to say I'm also a little surprised that neither an AA (Alternate
Advancement) system, nor a level cap increase, has come about yet.
Before I moved to Ten Ton Hammer's main site, I wrote a weekly column
called
Dalmarus'
Vanguard Chronicles. One of those Chronicles contained
a
desperate
plea to the development team to implement an AA system as
soon as possible to buy them some time. This hasn't come to pass, and
the rumbling from a massive amount of the community continues because
of it. The game has been out for over two years now and the number of
level 50 characters (the current cap) is staggering when compared to
the (guesstimated) overall population. They need more things to do. I'd
like to think a plan such as this is still on the drawing board
somewhere, but I'll be sure to find out at this year's Fan Faire.
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