Speculation on potential class selections in BioWare’s Old Republic
Apart
from those rare RPGs that place players in the shoes of a
specific hero complete with predetermined motivations and goals, one of
the most defining moments in the genre comes before gameplay even
begins. Regardless of how robust the visual aspects of character
creation may be, selecting a specific class to play can at times be a
daunting decision depending on how broad a role those classes
ultimately play.
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Class
slection is one of the most defining moments in any RPG
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MMOs are no exception to this rule, as class selection can be even more
challenging considering the weight of that decision alone will more
often than not shape how a given player will experience hundreds of
hours’ worth of gameplay. The moment a new MMO is announced,
speculation of what playable classes will be offered immediately begins
in earnest, and when you throw a massive IP like Star Wars into the
mix, speculation can become an obsession as fans spend countless hours
locked in heated discussions over which classes will make the final
cut.
While BioWare has made it pretty clear from the start that
Star Wars: The Old
Republic
will focus on the conflict between the forces of the Republic and
Empire with Jedi and Sith the most obvious candidates for possible
classes in the game, the field is otherwise wide open. Will the
developer take the
EverQuest
approach, offering an exhaustive list of specific roles for players to
choose from, or will BioWare take a page out of the Blizzard playbook,
narrowing the list of playable classes down to a tight-knit core that
offers plenty of variety while allowing for a more balanced, soloable
MMO experience?
Factional,
Iconic Classes
The
first
major class announcement for The
Old Republic made late last month is also the most telling, with an
excellent
dev
blog discussing the Bounty Hunter
touching on a key component of BioWare’s overall approach to
classes in the game. While The Old Republic itself is considered a part
of the expanded Star Wars universe, the developers at BioWare made the
decision early on that for the game to appeal to a broad audience of
Star Wars fans, it was necessary to focus on creating classes that
would be instantly recognizable to
anyone familiar with the films alone, rather than the hundreds of
novels, comics and even video games that have helped expand the
setting’s overall universe over the years.
What’s also interesting to note is that classes in TOR will,
at least initially, be specific to one of the two main overarching
factions. While I tend to consider myself an MMO “gray
hat”, there is a point to be made by encouraging players to
take a stance on one side of such a massive conflict. For example,
while Han Solo may not have intended to become a hero for the rebel
alliance, even simple smugglers weren’t immune to the effects
of the war.