A handy guide to Rogue discipline selection in The Chronicles of Spellborn
Rather
than lock players into a specific class, or Discipline selection
during character creation, in
The Chronicles of
Spellborn
you’ll initially be presented with three main archetypes to
choose from – Rogue, Spellcaster or Warrior. Providing a few
key skills for the archetype selected, the early levels will allow you
to get a general feel for combat before deciding upon one of three
Disciplines specific to that archetype upon reaching Fame Rank 5. The
Disciplines themselves offer an increasingly varied gameplay experience
while still retaining elements of the main archetype as you progress.
To help make the Discipline selection easier for new players,
we’ve put together a handy guide outlining the roles and
unique abilities for each archetype’s 3 primary disciplines.
First up, the Rogue Disciplines; Deathhand, Skinshifter and Trickster!
Precision,
deception and speed are the main attributes of a rogue. Skilled
in the
arts of assassination, Rogues are precision instruments of death. Every
rogue has a variety of lethal tools at their disposal. From the
venomous lashes of a Deathhand the shape changing madness of the
Skinshifter to the deadly traps of the Trickster, rogues can dispatch
those foolhardy enough to cross them with the greatest of ease!
Deathhand
The Deathhand Discipline has roots in Alchemy, dealing in a number of
deadly toxins and poisons. Rogues who enjoy dealing steady damage over
time with poison tipped blades can’t go wrong with the
Deathhand.
Strengths:
The Deathhand is most suited for group play. In solo situations
they may find it difficult to survive long enough for their poisons to
take down larger groups of enemies.
Unique
Ability: Poison
Bodyslots:
Available
from Spirit Shop Physician Cider Telsos
| NAME |
FAME RANK |
EFFECT |

Poison No. 5
|
5 |
Moderate damage over time effect.
Triggered by specific skills |

Physical Blight
|
10 |
Diminishes target's physique.
Triggered by specific skills. |

Dispersing
Spores
|
15 |
Target receives moderate damage
and targets nearby the target
receive moderate damage after a delay (12s). Triggered by
specific skills. |
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