In The Chronicles of
players will start their adventures as one of three main archetypes:
Rogue, Spellcaster or Warrior. Upon reaching level 5, new Disciplines
become available for each archetype – think of these as
Spellborn’s version of subclasses. While each individual
Discipline will focus on a set of unique abilities and skills, elements
of the core archetype will remain throughout the leveling experience.
To help players new to the world of Spellborn with their initial
Discipline selections, we’ve put together a series of handy
guides detailing the strengths and unique abilities of each potential
path. We’ve also included a brief description of the first
few Bodyslots for each Discipline. The Bodyslots themselves will be
unique skills for each Discipline which can be used by a simple press
of the F1-F5 keys (depending on which slot you place the skill into).
This allows each Discipline to access certain skills or short duration
buffs that can be used independently of the Skill Deck, and in most
cases can be used outside of combat.
The second of Ten Ton Hammer’s Discipline guides for The Chronicles of
focuses on the
Spellcaster archetype, highlighting its unique Disciplines; the
Ancestral Mage, Runemage and Void Seer!
of hidden knowledge, Spellcasters are experts in the art of controlling
time, space and the elements. Spellcasters are attuned to the primal
forces that roam the Deadspell Storm, enabling them to unleash
devastating magical powers on their opponents. Although close combat
might not be the Spellcasters’ strong suit, when these
masters of the arcane get the right distance between them and their
foes, there is nothing more lethal. From the spirit legions of the
Ancestral mage, the anti magic of the Void Seer to the pure explosive
power of the Runemage, a Spellcaster is best left in a good mood if one
values his life!
A modern offshoot of the Runemage, Ancestral Mages came into their own
as a unique Discipline through the close study of electrical
discharges. This led to the discovery of ways in which these discharges
could produce an ‘echo’ of certain creatures. By
locking these echoes into crystal cages, Ancestral Mages learned to
summon them in spirit form to do their bidding. Thus a new school of
elemental magic was born. While the Ancestral Mage continues to focus
upon researching ancestral magics, they also seek out new ways to
control their spirit companions.
Through the use of various Spirit Pets, Ancestral Mages can solo quite
effectively while still providing excellent offensive and buff support
: Spirit Pets
from Spirit Shop Echotamer Ronick Lerastin
||Deals moderate damage. Medium
avatar. User Startable.
||Buffs magic resistance of party
members and casts minor heals.
Weak avatar. User Startable.
||Deals minor magic damage, slows
target. Meduim avatar.