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Interview with Champions Online Bill Roper

Posted Fri, Apr 10, 2009 by RadarX

Bill Roper is a popular guy these days, not that his time with Blizzard and Flagship didn't make him notorious. He's working on Champions Online discusses with Rerollz progression, why you should play this versus DC Universe, and a lot more. While there were no groundbreaking announcements, it will give you a feel for the direction of the game:

A player’s first impression is key to retention. How are you designing your UI and are you allowing players to customize it?

We’re focusing on making our UI not only intuitive, but also able to handle the complexities involved with allowing players to do as much customization in so many areas of the game. Being able to properly build characters within a system that doesn’t require defined classes is challenging, so our first push has been to create the UI that makes that work. We can then look at how we allow players to create their own custom UI.

Check out the entire Roper interview right here.


PerfectWorld-Black-Logo.jpg

Perfect World Entertainment has already made the move to mobile and now they’re making plans to head into the console space.

Press Release, News, Official Announcements
Thu, Dec 19, 2013
Martuk
CO-Aura-Prev.jpg

Cryptic enhances hero customization for Champions Online with customizable auras that can be combined for unique visual effects.

Previews, News, Official Announcements
Fri, Nov 22, 2013
Martuk
CO-Winged-Hero.jpg

Cryptic sweetens the pot to tempt players to pony up and become lifetime subscribers and Champions Online.

News, Official Announcements
Thu, Nov 14, 2013
Martuk
Neverwinter-Jack-o-Lantern.jpg

Perfect World Entertainment announces its Halloween plans for its online gaming lineup loaded with festive fun for shooters, heroes, and MMORPGs.

News, Official Announcements
Mon, Oct 28, 2013
Martuk

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