Posted April 12th, 2009 by Cody Bye
Ten Ton Hammer: What do you find is the biggest hurdle to retaining players at this stage in Atlantica’s life cycle? Is there a specific point in the game you can identify as problematic? If so, what are you doing to remedy that?
Peter: Player retention is always difficult, and it’s no secret that the average player sticks around for only a few months in most F2P games. In game, the biggest hurdle is always offering enough exciting content updates in a timely manner to prevent players from hitting a wall. But as I mentioned earlier, the team is working hard to churn out quality, content-filled updates.
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