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Atlantica Online State of the Game Interview

Updated Wed, Apr 15, 2009 by Cody Bye

Consistent game updates are an integral part of any MMO experience. As players, we are constantly looking to the future and aching for expanded content. We always wants more: classes, dungeons, events, instances, and more. For NDOORS, they're certainly pushing the upper limit of updates for free-to-play games. In fact, at this year's GDC, Atlantica Online announced that they would be pursuing some new major upgrades in the near future. During the conference, Ten Ton Hammer's Danny "Ralsu" Gourley asked a few questions of Peter Kang, CEO of NDOORS Interactive, and found out what he's planning with Atlantica!

Ten Ton Hammer: What do you find is the biggest hurdle to retaining players at this stage in Atlantica’s life cycle? Is there a specific point in the game you can identify as problematic? If so, what are you doing to remedy that?

Peter: Player retention is always difficult, and it’s no secret that the average player sticks around for only a few months in most F2P games. In game, the biggest hurdle is always offering enough exciting content updates in a timely manner to prevent players from hitting a wall. But as I mentioned earlier, the team is working hard to churn out quality, content-filled updates.


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Windows
Developer: Ndoors
Genre: Fantasy
Status: Published
Release Date: October 30, 2008
Fee: F2P, Item Mall
ESRB Rating: T

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