Turning the tide of battle with cursing and healing.
If you're wondering why your health has been taking a swan dive off a
metaphorical skyscraper, look no further than your lack of an Orc
Defiler in your
LOTRO
PvMP group. Whether that lacking comes in the
form of them not being there at all, or slacking off on their job
matters not. If you want to drastically improve your odds against the
whining pansies in the Ettenmoors known as Freeps, then you need a
Defiler.
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everywhere. You never know who will have a quest for you!
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Just the name itself sends a shiver down the backs of your opponents.
The heart of the Defiler's power revolves around the ability to corrupt
and desecrate everything around it. To gain its healing powers, the
Defiler twists the essences of distant fungi and spores. Unfortunately
for your opponent's, that's not where it all stops. The Defiler has the
distinct (and dastardly!) ability to curse the body and soul of men and
beast alike.
It's time to discover what makes the Orc Defiler so terrifying.
You Are Not a Tank
Despite the continued insistence of certain parties (my friends), you
cannot attempt to take the role of a tank no matter what class you're
playing with. The Defiler is not, I repeat is *not* designed to be a
tank. You start out with weak armor, horrible damage abilities, and a
suicidal resistance rating. You're likely to get poisoned by a fly
faster than Bubble Boy. Essentially, this all means that you're wearing
little more than paper and have the coordination of a slug in a salt
bath. If you try to go out there swinging for the fences, you're not
going to have a pretty ending.
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Speaking of endings (pretty or otherwise), you must accept the fact
that you're going to be seeing a lot of them. Did I say a lot? Because
what I really meant was a metric crap-ton of endings. Seriously, you're
going to die more times than you can guess. Even though the Defiler
class has been available for quite a while now, your fellow Creeps
sometimes need a reminder that if you die, they're going to be right
behind you, so be sure to let someone know when you're in trouble.
The Necessity of PvE Conquest
I'm sure you didn't start playing a monster because you were excited
about PvE, but in the case of the Defiler, you should be. You may not
get the same thrill from PvE that you get from sending a sniveling
Freep's soul on to whatever gods they may worship, but it's a great
source of Destiny Points, and it's those points that give you the
ability to gain new skills and improve your old ones. So whether you
like it or not, get out there and get questing. It's not all bad
news.
Even though you have a tendency to get slaughtered like a hapless lamb
in a large PvP conflict, you're a veritable god when it comes to PvE
encounters. You may not do much in terms of damage, but you more than
make up for this failing by your heal over time (HoT) abilities. By
casting Fertile Slime and Fungal Bloom on yourself before the battle
even begins, you can withstand the onslaught of any single non-elite
mob in the Ettenmoors. You're not too shabby against doubles as well.
Until you get some new abilities under your belt, set your targets on
fire with Fire Gourd and beat them over the head with (you guessed it)
the Headbreaker. Continue swapping back and forth between these two
abilities and you'll come out alive in virtually every PvE battle you
engage in.
The first (and easiest) quest to accomplish is called Mash. Even Orcs
need to eat, right? Guess who's just been tasked with going out to grab
the evening meal? That's right, Spiffy... you. This is a great time to
practice your new skills, so head off to the southeast and start
collecting chunks of slug meat.
No matter what keep you're in, always grab every quest you can,
especially those that involve killing any type of mob. By collecting
all of these, you'll find that some NPC's (such as hobbits) can drop
items for three to five different quests off a single kill. This can
save you a lot of time in the long run. And since many of the quests
are repeatable after a cooldown time (two hours or under), continue to
hang onto any yellow (or higher) item you get.
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