There's little argument whenever you mention that the costs of
developing
a first-rate MMOG are staggering at best and unbelievable at
worst. With costs being so high, investors aren't too keen on just
taking your word that the new world you've just envisioned is
*awesome*. So what are you (and other development companies) supposed
to do? Find an intellectual property that already has an established
track record. And what better place to find that than in the fantasy
books of today? There are plenty of stories that have the potential to
make great MMOGs, but I've hand-picked several to talk about today so
without further ado, let's get to it!
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Pay no heed
to the puffy shirt!
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Dragonlance
The Dragonlance series of books may have started out as a retelling of
some phenomenal gaming sessions, but in the last 20+ years, it has
grown into so much more. The Dragonlance Chronicles are a mandatory
read for any lover of fantasy fiction. This was the series of books
that finally opened my eyes to what a
Dungeons
& Dragons
campaign could really be. Since its inception, over 190 Dragonlance
books and gaming materials have been published.
Though The Chronicles and Legends are the most recognizable set of
stories in the Dragonlance setting, there are numerous timelines
spanning the entire planet of Krynn available to any development team
daring enough to take the project on. I think 30 years after the end of
the War of the Lance (The Chronicles) would make the perfect setting
for an MMOG. The Knights of Takhisis (the bad guys) have grown into an
impressive force and have taken over much of the continent of Ansalon.
At the same time, the minions of Chaos are beginning to unleash their
wrath upon the land. All this adds up to conflict galore and more fans
than you can count.
One of the most recognizable villains from the Dragonlance series was a
death knight by the name of Lord Soth. He was an icon of power *long*
before the class came to the denizens of
World
of Warcraft, so let's
avoid any commentary about how the idea was stolen from Blizzard, shall
we? Commanding thirteen skeletal warriors, Lord Soth single handedly
captured Palanthas, the largest capital city on the continent. Arthas
wishes he was as powerful.
Ravenloft
Though Lord Soth was a terror known throughout all of Krynn, a trip
through some mysterious mists sent him to the realm of my next fantasy
books choice - Ravenloft. Admittedly, the books in this series tended
to be hit or miss, but the setting itself is what makes it so perfect.
Vampire of the Mists, Knight of the Black Rose, and I, Strahd are three
must-reads from the series. So what makes the Ravenloft setting such a
great thing?
Horror, baby, horror. In every other game you have played (other
iterations of Dungeons & Dragons included), the measly goblin
you saw lumbering towards you in the dead of night was nothing but a
speed bump on your way to glory and riches. In Ravenloft though, that
goblin would scare the bejeezus out of you. Why? Because everything,
and I do mean *everything*, in Ravenloft was
never
what it
seemed and
there was always a disturbing chance that goblin was going to beat the
ever-loving snot out of you and your party. The rules were different,
and most of the time, you never knew exactly what was going to happen.
On the surface, it may sound annoying, but it was one of the main
things that made playing a game in that setting such a thrill.
With the gamers of today (myself included) always on the lookout for
their next fix in the "something new" department, what better way to
keep your player base than keeping them continually on their toes? Even
if they've already explored zone X they could be there the very next
day and be completely surprised when the monsters of the zone are
suddenly carrying better loot and are far more powerful. One day, I
have faith the vision and technology for just such a game will come
around.
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