Can PvE lore define PvP conflict, or is it simply a means of generating teams?
The
concept of PvP in MMOs has undergone nearly as many changes as
there are titles boasting the feature as a primary element of gameplay.
Player driven conflict remains a staple across a multitude ofMMOs, and
for many fans its inclusion will be a make or break scenario the moment
developers begin to reveal sizable chunks of information about their
upcoming MMO masterpiece in the making. But once you begin to dig
beneath the surface of all the clamoring for classless advancement
systems, permadeath servers and lootable player corpses,
there’s typically the telltale silence of a community that
demands that PvP content be at the forefront of the design decision
process but rarely voices what kind of wrapper they’d like to
contain the central conflict.
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That said, PvP has been has been at the heart of one of the longest
running nerd-rage debates within the industry for years. Some believe
that for an MMO to be successful, meaningful PvP content is an absolute
must, while still others could care less if a game has any PvP content
at all. There are even those who feel PvP cheapens what might otherwise
be a solid PvE experience. At the end of the day each of those
perspectives carries the same weight, but what ultimately matters is
whether or not a given virtual world offers a compelling enough gaming
experience to sustain a healthy player population over a longer period
within the structure of its business model.
There are numerous trends that may point towards what may or may not
work for PvP-centric MMOs. Looking at the sci-fi genre in particular, a
growing number of games dot the starry PvP skies. While only time will
tell if any of them contain enough of the right mystical components or
technological gadgetry to propel them into the stratosphere of success,
there does seem to be a string of strong efforts being made to steer
things in that direction. Upcoming titles such as
Global Agenda,
Earthrise
and
Fallen Earth
may very well shape the new face of sci-fi MMOs thanks to a more
lore-driven, factional approach to PvP.
But before jumping headlong into what this symbiotic bond between PvE
and PvP might mean for the genre moving forward, it’s worth
taking a look at what type of hamsters have driven the PvP wheels till
now, which elements have worked and which seemingly missed their mark
entirely.
The
Ghost of PvP Past
Quickly closing in on its 4th anniversary, the highly successful
Guild Wars
franchise is one example of a PvP-centric title that, at its core,
delivers meaningful conflict without a necessary link to any specific
PvE goals or objectives. Indeed, the second installment of the series,
Guild Wars: Factions,
attempted to bridge the PvP/PvE gap to mixed results – a
concept that was notably absent from later installments of the series
due to lower player participation than may have been expected from the
experiment. The battle lines still fluctuate momentarily as new groups
of players intent on obtaining a set of elite Kurzic or Luxon armor
make their way to the later mission arcs in the game, but on the whole
the PvP action still resides primarily in the Battle Isles.
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