|

Killing
hobbits never gets old.
|
Tired of slinking around, or keeping the health of your groupmates up,
or standing in the background, plucking arrows at Freeps in
Lord
of the
Rings Online? If that's the case, then you'll be happy to
note that you
won't be doing any of that with the Orc Reaver. The Reaver is a
no-holds-barred, in your face, dual-wielding warrior whose sole purpose
is to unleash as much damage as possible upon the weak souls sorry
enough to get within his reach.
No
group should be without their very
own instrument of destruction.
A Hobbit's Nightmare
The starting statistics of the Reaver are a step above the rest in
terms of basic survivability. Good armor, solid health, and a
respectful amount of power go a long way in ensuring your Reaver
continues breathing long after his enemies have succumbed to the
multiple wounds you've undoubtedly inflicted. With statistics like
this, there's no arguing the role of a Reaver is destruction,
destruction, and more destruction with a dash of tanking tossed in. As
usual, you'll want to increase your passive skills as soon as possible,
preferably in the following order: Armor, Health, Avoidance, and
Resistance.
|

|
Being a Reaver means not only putting the fear of Sauron into the
hearts of your opponents, but also ensuring you can take as much damage
as possible, because you will quickly become target numero uno shortly
after engaging enemy groups. By increasing your armor first rather than
health, you ensure that the healers in your party don't have to work
quite as hard in their quest to keep you from dying. Increasing
Avoidance before Resistance is done for the same reason. If you're not
there to be hit, it's that much less power they have to expend on you.
This setup helps everyone involved, so
put
a smile
on your face and get
to it.
Why Do Healers Never Heal?
Despite all the talk about keeping your healer from having to work to
hard, the sad reality is that this will rarely be a problem and here's
why. For some reason, most healers that I've found running around the
game seem far more interested in casting their DoTs than they are in
keeping you alive, even if you're in the same group... standing beside
them... jumping up and down waving your hands. You see the problem.
If that's the case, then why do I stress the order of increases as I
have above? Because when you find a real healer, they'll love you for
it and you'll work together like mashed potatoes and gravy. You'll be
inseparable and awesome, all in one go. On the other side of the fence,
when you have a crappy healer, no amount of doing anything is going to
help, so be prepared to eat plenty of dirt.
The PvP in Ettenmoors is far more reminiscent of StarCraft than it
really has any right to be. Things may change in the future, but as it
currently stands, the majority of PvP involves both sides Zerg rushing
each other in a few places around Ettinmoors (Tol Ascarnen, most
often). Since you don't have an ounce of ranged combat ability, guess
where that plants your sorry butt in each of these encounters?
Comments
Post your comments »
No one has commented on this post yet. Be the first! »