Exploring the benefits of both.
Which is better, indeed? You've got to love a question that's
guaranteed to instantly raise the hackles of both parties involved in
the discussion well before any details are even heard. Despite possible
appearances, I'm actually not trying to get anyone inflamed. The
question I (and numerous others before me) have posed is an interesting
one in any right, but especially in light of the responses I got from a
Forever
Fantasy article I did a couple weeks ago entitled
From
the Page
to Your PC.
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Back, ya
mangy beast! Back I say!
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In it, I talked about some fantasy book series I thought had enough
depth and scale to become full fledged MMOGs, while a side argument in
the article centered on how the realities of business would force most
development companies to create a game around an established
intellectual property just to get the necessary funding. Even though
readers were commenting on what books they'd like to see translated to
the digital world, almost everyone agreed they'd rather see original
creations.
The argument presents an interesting conundrum. At one point in time or
another, all of us have wished upon whatever magic the universe may
still hold in its heart that we could suddenly find ourselves in the
adventurous world we were reading about. Some of us more than others,
(my wife can laugh, but she's going to be grateful I'm there when we
get sucked into
D&D
land!) but I think most of us have done so on some primordial
level. On the other hand, the human race (and geeks in general) has
always had a pension for discovery. Whether that's the discovery of an
imaginary world someone has created or a new piece of technology makes
little difference.
I've mentioned this before, but by going with a proven IP, there's an
inherent assumption that a company will save drastic amounts of time
and energy in their marketing efforts by attracting the established
customer base. Now whether this actually works as well in practice as
in theory is arguable at best. I think it's safe to say that at the
very least a company should expect it to garner some much needed
interest and attention. Just by creating an MMOG centered around Uberly
Successful IP "X", word *will* spread. Whether that word is good or bad
depends on a number of factors.
By creating a game based on a popular IP, the company in question has a
huge responsibility to "do it right." Unfortunately, not everyone
realizes the reality of one little secret - every single fan out there
has a different idea of what "right" is. For every fan that thinks Luke
Skywalker was a raging bad ass, there's another fan that believes he
was a whiny pansy (like he really was) in the Star Wars movies. There's
no way to please everyone.
Lord of the Rings is a perfect example. For a person that may be
familiar with the movies and little else, it's a great game with an
impressive amount of depth and attention to detail. For the mass of
fanatical fans that have spent more time pouring over every book
Tolkien ever wrote than even Tolkien himself, *any* deviation from the
lore of his world is paramount to sacrilege on the most horrific scale.
Oh by the way... they'll also be more vocal about it than you could
ever begin to imagine.