Champions Online puts the POW! in power sets
Super
heroes are their powers. Without a super heroes powers or
gadgets, he or she is little more than a grown up toddler
that’s pretending to be the masked vigilante. So even though
there are plenty of initial customization options in
Champions Online
regarding
costume
and body type, it’s
equally as important for the developers to present gamers with a
extremely customizable set of options and
initial
powers to choose from. As the
first in a series of exclusive interviews with CO’s Bill
Roper, we sat down with the Cryptic leading-man to learn more about the
powers in the game and what kind of options the gamers have in terms of
customizability and making the “best” super hero.
Ten
Ton Hammer: First off, why
did you guys decide to push back the release date? Obviously you felt
like the game needed some more time, but which areas in particular are
you focusing on with that extra time?
Bill
Roper: From the other side of
the fence, we really wanted to make sure we have the proper marketing
and PR so people knew more about the game and have the time for that.
But I think that the big deal really is that we have the time now to go
through and really get the game polished and have all those different
elements in that we wanted to get done so that we can launch as soon as
possible but get it as polished as it can be. And with that extra time
there are a couple things that were on the bubble of getting in that
now we can get in, so I think that’s really good too. We got
a couple of extra things in that we weren’t sure if they were
going to make it by the July 14th date, but can definitely be in by
September 1st so we’re finishing those up now, and then just
bug fixing and polish and polish and polish and polish. We really want
to make sure that when the game comes out that it’s as good
as it can be.
Ten
Ton Hammer: For those people
that aren’t familiar, the term frameworks, is that from the
original pen and paper version of Champions? And in that game do
players pick a framework like they’re picking a class, or do
you pick powers from different frameworks? How does that typically work?
Bill
Roper: The frameworks are
another way of thinking of how you’re building all the powers
for your character. The reason we use that is to give it some kind of
overall guideline on putting a character together, it goes inside of a
framework.
The presentation to players though is that there’s different
power sets. There’s 18 different power sets in the game and
those are all very thematically put together - like Fire, Lightning,
Archery, Gadgeteering, and Telekinesis – so they’re
very ‘4 color comic’, thematic sets of powers that
are together. If you wanted to you can stay within a power set to make
that framework usable and just fill in the framework for your
character, but any time you add a power you have the ability to choose
from every power that’s available.
So that’s what we mean when we say you have a
‘custom’ framework that you can build to. The
concept being that you’re not required to just stay within a
certain class or power set. Whatever you can think up for your hero, as
best you can and with the powers that we have available you can build
that hero out by creating this customized framework.