Ten Ton Hammer discusses the new Star Trek film with Craig Zinkievich, executive producer for Star Trek Online
Boldly
going where few have gone before, the latest installment of the
hugely popular
Star Trek
film series as brought a new surge of interest in what is easily one of
the most recognized sci-fi IPs on the planet. The recent talk of all
things Trek-related inspired by the film’s release naturally
got us thinking about Cryptic Studios’ upcoming
Star Trek Online.
In a brief Q&A, Ten Ton Hammer discusses the latest
Star Trek
film with STO’s executive producer Craig Zinkievich, touching
on some of the possible links we might see between the two with the
MMO's launch.
Ten
Ton Hammer: The new Star
Trek film has certainly
breathed new life into the IP, managing to appeal to both long time
fans as well as people who were aware of the Star
Trek universe but might not
have considered themselves ‘fans’ previously. Do
you feel that Star
Trek Online will have this same kind
of universal appeal once it’s launched?
Craig
Zinkievich: Although the game
is rooted fiercely in the
Star Trek
universe, we’ve always tried to make sure that the setting is
not a barrier to entry for players who aren't hardcore
Star Trek
fans. Our hope is that you don’t need to know anything about
Trek to enjoy the game, but that if you are a Trek fan, you'll find
lots of references to the series and movies that you'll enjoy. We want
STO to be another way to introduce Trek to people who otherwise
wouldn't call themselves fans.
Ten
Ton Hammer: In the film, the crew of the Enterprise came together
somewhat organically, with key characters essentially being "picked up"
along the way based on either circumstance or their natural affinity
for a given role. Would you say that the bridge officers in STO are
obtained in a similar manner - through missions etc?
Craig: That’s an
interesting comparison.
The crew is such an important and central part of what
Star Trek
is about; the way that a Captain meets his or her crew, the way
they’re selected and how they interact is essential to the
Trek feel. We want to make sure that players in
Star Trek Online
get to be part of the history of building their crews. They should
remember where they met their science officer or when and how their
best tactical officer joined the crew. All of these things allow
players to build a connection to their crews in the gaming world.
I hadn’t thought about it before, but the movie's setup is
building that history for the viewer as well.