Having trouble deciding which High House to ally with in The Chronicles of Spellborn? This guide’s for you!
You’ve
fought your way through countless hordes of Ousted,
decided upon a discipline within your archetype of choice (
Rogue,
Spellcaster
or
Warrior)
and even managed to complete the
Kestel
Run
in record time. All the while you’ve no doubt heard whispers
from the eclectic mix of NPCs you’ve met on your journeys
about the five High Houses; the distinct branches of the Enclave which
you’ve dutifully served since first stepping off the
shardship at Hawk’s Landing.
Unlike the more artificial, or tacked on approach to factions present
in many MMOs, the High Houses are tied to nearly all aspects of
gameplay to varying degrees - a fact made all the more pertinent as you
advance your way to level nine which is when you can begin the process
of deciding which High House you want to align yourself with. As this
is truly a milestone of character advancement that will have a direct
impact on the future of your character, we’ve put together
the following guide to five High Houses in
The Chronicles of
Spellborn;
Maul, Rune, Shroud, Silver and Torque.
High House Selection
– Getting Started
Upon hitting Fame Level nine you’ll have the opportunity to
embark on a series of quests that will culminate in not only granting
you access to a potentially eventful shardship journey to Quarterstone,
a city which dwarfs Hawksmouth in nearly every aspect, but will open up
the rest of Spellborn’s various Shards for exploration and
ultimately ally you with one of the five main High Houses of the
Enclave. You’ll be alerted that it’s time to begin
your journey by one of the game’s handy tutorial windows
which offers the following brief description of what the process is all
about:
Around the time you
reach the ninth Fame Level, you will be allowed to
join one of the five High Houses of the Enclave. The choice is
permanent and will influence Quests. Be aware that certain events are
exclusive to a certain High House. If you want to play these with
friends, be sure you and your friends all join the same High House.
Once you have completed the associated Quest Chain you will be sent to
Quarterstone where you can finish your registration at the Palace
District allowing you unrestricted use of shardship travel to any of
the Shards.
Before sending you off to Aldenvault
Village to speak with Lieutenant Commander Stalwart though, here are a
few useful bits of information that should prove useful in your coming
journey:
- A high PeP (Personal
Experience Point) rank will be
your best friend
here, as the initial quest involves a good deal of running. While this
isn’t entirely necessary, I found it exceedingly beneficial
to attain at least PeP rank three to gain the 20% boost to run speed.
This will dramatically reduce the time spent scurrying back and from to
the various Houses!
- Interested in creating or
joining a guild but worried about how it
might impact High House selection? Fear not! Guilds can consist of any
mix of players allied with the five Houses – after all, they are
all part of the Enclave. Any such restrictions will be entirely
player-controlled, such as a heavy RP guild that wants to keep
membership limited to a specific House.
- An exception to the above
rule might come into play if you’re
planning on spending your time in Spellborn on the PvP server. In that
case, High House selection will dictate who you’re able to
freely attack (you can’t attack members of the same High
House), so it’s a good idea to find other players who might
be interested in the same House before diving headfirst into creating
or joining a new guild. Unless of course you’re considering
joining House Shroud, in which case it might be natural for members to
occasionally stab one another in the back!
- While not overly
restrictive, High House selection is
a permanent
decision, much like Discipline selection at Fame Level five. Unlike
Disciplines though, you do
have the opportunity to abandon the initial
quest given by the individual Houses before completion, which will
allow you to begin the Initiation quest line for another House.
- Two of the Houses (Silver
and Torque) are located back in Hawksmouth.
While you’re there for the introductory quest The High
Houses, it’s a good
idea to stop by the local shops to pick
up your second Body Slot item if you haven’t already done so.
These become available for use at Fame Level 10, so having it in your
backpack and ready to use can save you an extra trip later on!
- It’s also worth
mentioning that the two initial quests
– Time to Choose
and The
High Houses – are
optional. In other words, if you already have a specific House in mind,
you can always skip over these intro quests and head there directly to
pick up the first Initiation quest. If you don’t mind a bit
of running, or otherwise want to poke around the five High Houses
before making your decision, your efforts will be rewarded with 2710
Fame (the amount gained upon completion at Fame Level nine) –
not too shabby for what comes down to a bit of exploration all things
considered!
Speaking of the two intro quests, it’s time we head on over
to Aldenvault Village and pay a visit to Lieutenant Commander Stalwart
who has an introductory quest to get you started on the path to High
House selection!
No one has commented on this post yet. Be the first! »