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Champions Online Powers Interview #1 - Gadgeteering, Munitions, and Archery

Updated Wed, Jun 03, 2009 by Cody Bye

Character creation is a vital portion of any MMO. Whether you’re just naming your character or – if you’re like Champions Online – specifically customizing every piece of equipment down to the codpiece, it’s incredibly important to nail the player’s sweet spot. One of the most critical elements of the Champions Online creation scenario is the selection of the super hero’s powers and deciding whether they’re dishing out fiery blasts or sucking the life out of their enemies.

To help the player’s decide, Ten Ton Hammer has scheduled a number of exclusive interviews with Cryptic Studios’ Bill Roper focusing specifically on the various powers that players can choose from. We started with three “implement-wielding” power sets – Gadgeteering, Munitions, and Archery – and we’ll continue to expand this list as the weeks go on. For now, settle in and enjoy a look at these upcoming powers in Champions Online.

Ten Ton Hammer: Will players focusing on Munitions powers be able to get bigger guns through power replacements or something like that?

Roper:
There are power replacers that fall in the Munitions set, there’s actually a large number of them. What happens is that you keep the same power that you have, but you’re augmenting that power based on the item that you’ve found or crafted. And sometimes this means that you’re actually replacing a particular item with the geometry of another item.



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