the horizon for upcoming MMO releases, one title that stands
out from the crowd is Masthead Studios’ Earthrise
which will offer a distinctly sandbox approach to gameplay. While a
compelling PvE setting will certainly be present, it’s the
title’s open PvP and player-driven economy that take center
stage, offering players true control over their experience in the game
to a degree rarely seen in today’s market.
Hot on the heels of our recent VIP
, Ten Ton Hammer took
the opportunity to speak with lead game designer Apostol Apostolov to
delve deeper into certain aspects of guilds, resource gathering and
territory control in Earthrise.
Ton Hammer: Could you explain how zone control in Earthrise
will work? For example, when a guild takes over a specified area in the
game do they retain control until a rival guild challenges their
holdings, or will there be any kind of time limit imposed before the
area is essentially “up for grabs” again?
Territory Conquest is all about actual player control over small,
important parts of the game world rather than a timed advantage. When a
guild takes over a territory, if they can provide the cooperation and
coordination needed to ensure a strong defense, they could keep control
for long enough to make a sizable dent in the world’s economy.
Ton Hammer: Once a zone has been captured by a given guild, will it
remain open to attack from outsiders at any time, or will there be
specific windows (player created or otherwise) in which it becomes
vulnerable to attack?
In order to allow for guilds to maintain control over their
territories, we will provide flexible protection against outsider
attacks at any time. We are currently in extended internal testing of
different solutions and we will chose the one that benefits both sides
of the equation without putting too much strain on a guild to protect
Ton Hammer: In Ten Ton Hammer’s recent VIP interview, you
touched on some of the ways resources will be gathered in Earthrise.
With some of the rare resources in particular, will they be spread out
over numerous controllable zones to help prevent a single guild from
claiming too much control over the market value?
: Each controllable
territory will allow guilds to mine only a subset of all rare resources
available in the world. Guilds will be encouraged to carefully plan the
resource market they want to enter and how their territories conquest
plan will be laid out in order to gain an advantage. Still, it is
possible for very powerful guilds or guild alliances to gain control
over the majority of certain resource productions and manipulate it to
its own advantage, although not enough to take the server’s
economy out of balance.