In the spring of 2005, a little game called
Guild Wars
came roaring into existence hot on the heels of a series of highly
successful beta weekend events. For a game that ultimately took
traditional MMO conventions and turned them on their ear, offering
capsulated experiences leading up to launch rather than a full-blown
open beta served to build up a critical mass of hype.
Four
years and over
six
million units later the Guild
Wars franchise is still going strong, even after launching during a
window of time when the
World of Warcraft
snowball effect was picking up speed and showing no signs of slowing
down.
A major contributing factor to the success of those weekend events was
the fact that players were being exposed to a game that was extremely
polished and ultimately fun to play on many different levels. Between
events communities and guilds were formed as players contemplated not
only what they wanted to achieve with their characters during the next
event, but after the launch of GW as well.
When I first learned that NCSoft would be following a similar approach
by hosting a series of beta events for
Aion
leading up to launch, I couldn’t help but consider this a
smart move. Only time will tell whether
Aion
will become another MMO success story in the pages of the NCSoft
history books, but if this weekend was any indication,
Aion
has certainly set the stage for what I’d consider to be
the first true blending of an eastern approach to game design delivered
in a distinctly western wrapper.
For the kickoff event, players were allowed to create characters from
the Elyos and advance them up to level 20, with the Asmodians and
higher level content presumably earmarked for future weekend events.
The character creation process itself is fairly straight forward,
though ended up being far more robust than I’d originally
envisioned thanks to a slick interface revealed after making your core
class selection; Warrior, Scout, Mage or Priest. On the cosmetic side,
dozens of preset combinations and hairstyles are available as is the
option to
fine-tune
specific facial features and body parts.
One thing that stood out for me is that players are able to create
believably young or even outwardly haggard characters rather than
simply sticking to the realm of unearthly beauty that’s
typical especially of female characters in MMOs. The most dramatic
shifts can be seen on the male end of the spectrum, though expect to
wade through a high volume of overly androgynous preset options in the
process of tweaking a character to your liking. Another nice touch is
allowing players to toggle starting and more advanced armors to give
you an idea what your character might look like decked out in high end
gear. So for example if you wanted to create a crazy hobo assassin and
are curious to see what they might look like with a
giant
unicorn head placed squarely on
their shoulder, you’re certainly able to do so!
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