The Mage
Built from the ground up to be masters of destruction, the mages in
Aion bend the forces of the world to fit their needs. Being blessed
with the ability to assault targets with massive amounts of damage
means most battles last for little more than a few seconds. Whether you
kill the monster or the monster kills you, a battle will rarely last
much longer than that.
Strengths
Very high DPS (ranged)
Multiple "Get out of jail free" abilities
Less gear dependent than other archetypes
Weaknesses
Very slow auto attack
Lightly armored
Slow mana regeneration
Words to live by
"Kill or be killed... quickly."
The Basics
The beginning of any mage's career is going to be fraught with danger.
You're low on hit points and may as well be wearing tissue paper for
armor. Fortunately for you, none of the creatures wandering around the
early areas in the game will aggro you when you get near them. This
gives you the opportunity to pick your targets with care rather than
being jumped every few minutes by the next monster that thinks you look
particularly tasty.
With the exception of your initial three skills, Fire Bolt I, Ice Chain
I and Restrain, all of your spells need to be bought from a Mage
Trainer. After you've ascended to a Daeva and chosen your specialized
class, some spells will be garnered through drops, but for now, you'll
simply buy them all.
If you ever get in a tight bind (and it will happen), use Restrain to
stop your pursuer in their tracks for 20 seconds. Any damage will
release them, so be sure not to cast on the mob again until you're
ready. Later in your travels, you'll acquire a DoT (Damage Over Time)
spell. Be aware that if you've already cast a DoT, Restrain will only
buy you a few seconds until that next tick of the clock goes by and
your DoT triggers again, thus releasing your target. Restrain has a
lengthy cooldown timer, so only use it in the most dire of
circumstances.
Until you reach level 5 and get some more spells under your belt, the
name of the game is Root and Nuke. Learn it, live it, love it. It's a
tried and true method that has worked well for countless generations of
mages that have come before you. Remember that in every encounter,
distance is your friend. If you have problems remembering this for some
reason, just continually repeat, "I am not a tank.”
With your target at maximum range (or close to it), cool their heels
with Ice Chain first. This will not only giving them a jarring dose of
water damage, it will also drastically reduce their movement rate for
12 seconds. While they're slowly crawling towards you in a futile
effort to strip the flesh from your face (they *always* want to do
that), heat their world up with a well timed Fire Bolt. If this
doesn’t kill them outright, the damage from this attack will
have them on the ropes. If they’re still kicking at this
point, feel free to send another Fire Bolt their way. Personally, I
find it more mana efficient to finish them off with your auto attack.
It may be slower than molasses in the winter, but it will get the job
done.
Gaining Power
At level 3, you gain your first chain attack in the form of a new spell
called Blaze I. Cast Flame Bolt and upon a successful hit, an icon for
Blaze will appear on your screen. You've only got a few seconds to
click on it, so do so in a hurry to see the results. This
burst of flame will ignite your target for another 119 points of
damage. On top of that, it also decreases their Magical Resistance by
30 for 30 seconds. Anything that lowers the ability of your target to
resist one of your spells is a good thing. Blaze has a decent cooldown
timer (30 seconds) so you'll most often only get it off once in a
battle, but it's a welcome friend when it's available.
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