Since MMORPGs became a mainstream medium, players have debated the two primary methods of advancement. Which is better? Is it the level-based system that is so dominate in today's MMORPGs or the lesser used skill-based system? This has been a strong subject of debate on many forums, blogs, and gaming sites for as long as the genre has existed. This week Cody "Micajah" Bye investigates the two concepts and gathers input from some of the brightest minds in the gaming industry about their thoughts on the two systems of advancement.

Although MUDs and MOOs had been around for ages, using a variety of different systems derived from popular pen-and-paper RPG systems of their day, Ultima Online really started the modern massive gaming craze. Unlike the persistently popular Dungeons and Dragons, Ultima already had roots in a usage based skill progression system, which many gamers grew to know and love. But when EverQuest was released, it used a level-based character advancement system that focused the majority of a players power on their overall level rather than their skills. This dichotomy has caused quite the stir in MMORPG gamers, and blogs posts in every corner of the internet have brought the argument to their readers.

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Last Updated: Mar 13, 2016

About The Author

Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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