Other MMO Coverage

Archive

Aion Class Guide: The Sorcerer

Updated Sat, Dec 05, 2009 by Dalmarus


The Sorcerer


The Sorcerer class follows a very natural path of progression from the Mage archetype. Rather than being saddled with the same old spells and a spiffy new pet like the Spiritmaster, you can now focus all of your efforts into bending the weave of the universe to your will. The destruction you were able to wreak as a mere mortal mage doesn’t remotely compare to the hell you’ll learn to unleash upon your foes as an immortal Sorcerer.  

Strengths
Extremely high DPS (ranged)
Multiple "Get out of jail free" abilities
Less gear dependent than other archetypes

Weaknesses
Very slow auto attack
Hobos have better armor
Slow mana regeneration

Words to still live by
"Kill or be killed... quickly."

Yay! I’m a Sorcerer… now gimmee.


The first thing you’ll receive is your choice of a new weapon. Up until now, you’ve been forced to flip open a spellbook, waggle your fingers, and zap some enemies. Now you can choose between another spellbook and a new weapon type: an orb.

Given all the information available to you in the description of both, it looks as though you would be a fool not to choose the Orb of Karma. The Orb does more damage, has better stats (minus the Magical Accuracy), and let’s face facts; everyone likes to play with something new.

Sounds great, right? Guess what though. You should take the Spellbook of Karma instead. On paper, this looks like a boneheaded idea of the first order. There’s just one disturbing little fact the description of both items fails to mention. The Orb is a close range (as in melee distance) weapon. This works perfectly for a Spiritmaster, but for the Sorcerer, it’s a near-suicidal mistake. The Spellbook is a ranged weapon, just like you’ve been using all along, so grab it and be happy.

Where Are My New Spells?


Once the thrill and excitement of your recent ascension wears off, you’ll quickly begin to realize you’re little more than a glorified Mage at this stage of your development. While you may not get a lot of new spells, you have grown in power so don’t get too depressed. The treasures of the future are just around the corner.

At level 10, your method of hunting should not vary at all from your days as a Mage. Even though you’re using the same techniques, you do have a couple of new abilities (Herb and Mana Treatments) to do it with. Flame Bolt II is an upgraded version of Flame Bolt I (duh!) and packs a meaner punch. It works exactly the same way and will also trigger your Blaze chain attack.


TTH-Weekly-News-Jan-31-2014

This week in the news: EVE players blow a hole in the universe, EQN: Landmark alpha begins, and Pantheon partners with Shroud of the Avatar.

News
Fri, Jan 31, 2014
Martuk
Aion-Steel-Cavalry-Live.jpg

Aion deploys update 4.5: Steel Cavalry today with its cypher-blade wielding Aethertech, new instances, and more.

News, Official Announcements
Thu, Jan 30, 2014
Martuk
weapons-brazen-bastion.jpg

The Aethertech class leads the charge of new content as Aion’s 4.5 update rides to live servers next week with new instances in tow.

News, Official Announcements
Thu, Jan 23, 2014
Martuk
TTH-Weekly-Jan-17-2014-News.jpg

This week in the news Defiance chat finally gets some love, Pantheon hits Kickstarter at full speed, and Dan Stahl exits the STO team.

Features
Sat, Jan 18, 2014
Martuk

News from around the 'Net