Updated Fri, Jul 24, 2009 by Dalmarus
If there's one pure truth in massively multiplayer online games, it's that change is inevitable. Whether those alterations come in the form of bug fixes or a complete revamp of its inner workings, they’re sure to delight or devastate the masses. Join Dalmarus on his journey of discovery as he ventures back into the lands of EverQuest II.
It may be the typical old man syndrome, but the stats on the armor I received from my starter quests were almost enough to bring a tear to my eye. Never again would I have to wait until I was level 14 to be able to use an item that had more than a "+1 Strength" stat on it.