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The Guild In-Depth Interview with Director Sean Becker

Updated Wed, Aug 05, 2009 by Cody Bye

Over the last few years, the web has blossomed with streaming content. No longer is the television the only way to get your laughs or your drama, and their isn't any better example of the booming web TV market than the success of The Guild. Focused on the hi-jinx of an MMO playing troupe known as The Knights of Good, The Guild strives to softly parody the lives of MMO gamers, because everyone knows someone that acts just like Codex, Vork, or Bladezz.

While Ten Ton Hammer was at Comic-Con '09, we ran into Sean Becker, the director of The Guild, and asked him a number of questions regarding his work with the online series. Keep reading to get an in-depth look at what it's like to work on one of the most popular web series on the Internet!

Ten Ton Hammer: How is Season Three different from the previous seasons?

Sean: Basically, we venture out a lot into the "real world." In Season Two we were starting to go out of the rooms and have the characters hang out, but in this season we do that even more. I can't give you the really big details, but I can tell you that we introduce an entire rival guild in this season. They're named..."The Axis of Anarchy." The Knights of Good are now going to have to deal with the Axis of Anarchy, as you will all find out as the season rolls out.



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