With less than a month to go before the September 1st launch of Champions
Online and the open beta just
around the corner, interest in the latest MMOG from Cryptic Studios is
at an all time high. We’ve learned many interesting details
on everything from power sets to PvP in Ten Ton Hammer’s
series of exclusive interviews
with Bill Roper, but we were also curious to learn more about grouping
opportunities in the game which is exactly what we set out to discover
in our most recent discussion.
Ten Ton Hammer: You’ve also mentioned previously that certain content will dynamically scale depending on a team’s size. Could you give us a brief overview of how that system works?
Bill Roper: The Reinforcements system triggers at having 3 and 5 heroes going through an area. What it does is sets how aggressively NPCs go to other similar groups in the area for backup. So say you find some VIPER agents and you come at them with 3 heroes in your team, one of their members will run and get help.
- To read the exclusive interview on sidekicks, super groups and supervillains, click here!