With less than a month to go before the September 1st launch of style="font-style: italic;"
href="http://www.tentonhammer.com/co" target="_blank">Champions
Online and the open beta just
around the corner, interest in the latest MMOG from Cryptic Studios is
at an all time high. We’ve learned many interesting details
on everything from power sets to PvP in Ten Ton Hammer’s
series of exclusive href="http://www.tentonhammer.com/co/features/interviews"
target="_blank">interviews
with Bill Roper, but we were also curious to learn more about grouping
opportunities in the game which is exactly what we set out to discover
in our most recent discussion.


style="font-weight: bold;">Ten
Ton Hammer: You’ve also mentioned previously that certain
content will dynamically scale depending on a team’s size.
Could you give us a brief overview of how that system works?



Bill
Roper
: The Reinforcements
system triggers at having 3 and 5 heroes going through an area. What it
does is sets how aggressively NPCs go to other similar groups in the
area for backup. So say you find some VIPER agents and you come at them
with 3 heroes
in your team, one of their members will run and get help.


  • To read the exclusive
    interview on sidekicks, super groups and
    supervillains, href="http://www.tentonhammer.com/node/72477" target="_blank">click
    here!



To read the latest guides, news, and features you can visit our Champions Online Game Page.

Last Updated: Mar 29, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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