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Age of Conan - A Year Later Part 2

Posted Wed, Aug 12, 2009 by Savanja

Imagine a game that has innovative combat, amazing graphics, in depth PvP, and has had months of polish. This is what Age of Conan fans had been hoping for prior to the release of AoC and many were disappointed.

Now, a year has passed and Funcom has been working their collective butts off to make AoC better, funner, and more playable for all. Have they succeeded? In the second part of our re-visit with Age of Conan Savanja covers combat, questing, sieges and PvP changes.

There are all sorts of patch notes that highlight changes and formulas that players come up with to calculate what is happening in game down to the last hit point, but none of that interests me. All I care about is how the class feels when I pull out my sword and hack at things. Combat continues to hold the same dazzle as before, but a returning player will definitely feel the benefit of a year of tweaks.

Players are flocking back to AoC, find out why in this Ten Ton Hammer article!

AoC-Monthly-Update.jpg

The first Age of Conan: Unchained Monthly Development Update of 2012 reflects on 2011 and outlines the road ahead.

Features, News, Official Announcements
Mon, Jan 30, 2012
Martuk
AoC-House-of-Crom.jpg

Funcom unleashes two new dungeons for Age of Conan: Unchained in Update 3.2: House of Crom.

News, Official Announcements
Wed, Jan 11, 2012
Martuk
AoC-House-of-Crom-Combat.jpg

Age of Conan begins a month of bloody holiday events and lays out the path ahead in a new Monthly Development Update.

Release Date, News, Official Announcements
Tue, Dec 13, 2011
Martuk
AoC-Monthly-Update.jpg

Age of Conan’s latest Monthly Development Update lays out the long-term content plans through 2012.

News, Official Announcements
Wed, Nov 30, 2011
Martuk
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