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WoW: Cataclysm Guild Mechanics

Posted Sun, Aug 23, 2009 by Medeor

My Kingdom for a Guild


Games are more fun with friends, otherwise you may as well play a single player game, right? Well Blizzard feels the same way. In the Game Systems panel many new guild advancements are in the works. In an effort to roll out the info, following is a bullet summary of the major guild information:
  • Guilds will earn experience through boss kills, arena, professions and the new rated battleground system
    • Boss kills are credited when 75% of the group is from a single guild
  • The current level cap for guilds is 20 and each level will provide talent points that can be spent on some very nice benefits such as:
    • *Raid-wide buffs becoming reagent-free
    • *Increase in gold dropped from monsters
    • *Simultaneous raid summon - bring everyone in with one shot
    • *Talent points can be respec'd
  • Guilds earn currency through the guild experience gains. Guild currency can be used to purchase:
    • *Mounts, tabards, recipes, heirlooms - all tied to the guild preventing people who leave from taking the items with them
    • *Reagents that act as special recipe bonus items or replacement ingredients taking the place of expensive materials..
  • There will be a new "Looking for Guild" function
  • Guild Achievements will be similar to character achievements.
  • Guild news will be available within the Armory.
  • Guild member professions will be viewable by all members - no more hunting down "can someone do Berserker enchant?"
  • Complete rework of the guild UI to help with organization and calendar functions. Will be able to invite other guilds.
Many great improvements in the works for guilds. The securing of guild loyalty has been long in the making. If all of this ships in the final version of Cataclysm, we can look to much longer guild memberships instead of the bouncing guildies.

Much more to follow, keep watching. Weigh in on our forums and share how this will help or hurt your guild, I'm sure it will help mine!
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