Learn what kind of effects 250 years and massive devastation has had on Tyria leading up to Guild Wars 2.
Over
the past month I’ve been chronicling my adventures
across Tyria and beyond in a series of second look articles focused on
some of the more recent changes to both the
PvE
and
competitive
aspects of
Guild Wars.
While my journey was already leading me in the direction of taking a
closer look at how story plays a leading role in Guild Wars for a third
installment in the series, I had the golden opportunity to speak with
ArenaNet at PAX over the weekend. Looking back at one of the most
beloved online RPGs in recent years is always fun if you’re a
massive lore nerd like myself, but getting the chance to speak with the
likes of Jeff Grubb, Mike O’Brien and Daniel Dociu about
Guild Wars 2
was not unlike having a mini rock star experience for a genuine fan of
the franchise.
While specific details about the game are still under wraps, throughout
the interview we discussed many interesting elements of Guild Wars 2
such as art direction and lore, and even gained some insights as to how
competitive play will be handled in the sequel. So if you’re
curious about what’s in store for the people of Tyria after
the events of Eye of the North and want to learn about the interesting
new approach to PvP, read on and enjoy!
Story and Lore
Ten
Ton Hammer: You have a new novel in the works titled Fall of Ascalon;
Ascalon obviously played a major role in the original Guild Wars and
had somewhat fallen to the Char early on, so how will this new novel
fit into that aspect of the lore for GW2?
Jeff
Grubb: The idea of Fall of
Ascalon is a bridging story that happens between Guild Wars and 250
years later which is the time of Guild Wars 2. Ascalon experienced the
Searing and was being overrun by the Char in Guild Wars 1, but what
happened next was even worse.
Some of the populous escaped over the mountains to Kryta with Rurik,
but a lot remained with Adelbern. When the Char made their final push
into the city he unleashed a devastation that was worse than the Char
itself. Its 250 years later and the humans and the Char have been
fighting for 250 years, and now because of outside enemies or outside
forces, they’re slowly coming together and we’re
seeing the first signs of a tentative truce between the two warring
sides.
The novel takes place a year before the start of Guild Wars 2, but
within that story there is a lot of other stories as you’re
hearing what happened between then and now, and what happened to some
of the characters we know from GW2, what happened to the Ebon Vanguard,
why do we see female Char now – we’ll be seeing
female Char characters in the game but we didn’t see them
before – so there’s a story behind that.
What about the coming of the dragons, and how did that effect Ascalon
as well? So we’ve been seeing this progression all the way
through, and part of the tale is to recover a Char artifact that would
make this peace, this initial truce popular. So the Fall of Ascalon in
many ways is basically the initial invasion of the Char, which they
think of as basically a reclaiming of the lands that the humans drove
them out of. Plus, what Adleburn did, what the dragons did and
basically how did Ascalon get into the state that it is right now.
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