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Independent States: The Future of Indie MMOGs

Posted Tue, Sep 08, 2009 by Shayalyn

Ask any 10 gamers what constitutes an "indie MMO" and you'll probably get 10 different answers. But one definition that most can agree on is that an indie game lacks the financial support of a well-funded publisher. But do smaller budgets mean greater freedom?

Ten Ton Hammer's Karen Hertzberg asked Nathan Richardsson, Executive Producer for CCP, developers of EVE Online, and Todd Harris, Executive Producer of Global Agenda, to share their thoughts on the bright future of independent MMOG development.

From the article:

“By definition a niche market is a segment that is currently underserved by the mainstream providers. So, to serve that audience a developer typically needs to deliver something really different and innovative vs. just more of the same thing available elsewhere,” says Hi-Rez Studios’ Todd Harris.

“With a big budget there could be a temptation to cover up stale gameplay by shoveling out more content or simply pumping up the marketing hype. However, for an indie developer such as Hi-Rez Studios, the game must stand on its own merits and we find that liberating.”

Read on! [img_assist|nid=73791|title=Global Agenda Screenshot|desc=|link=node|align=left|width=100|height=75]

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