This past weekend at
PAX
2009 the Ten Ton Hammer ground
crew had the opportunity to speak with Lee Hammock, lead designer for
upcoming indie MMOG
Fallen Earth
to discuss the recent open beta as well as what the studio has planned
for the game after the official launch later this month. We covered a
wide range of topics, so whether you’re a seasoned beta vet
or simply looking for your next great gaming fix there’s
plenty of great
Fallen Earth
info to be found in this exclusive interview.
Ten
Ton Hammer: Faction choice can play a fairly large role in Fallen
Earth. Have you been seeing any unexpected trends through the open beta
in terms of certain factions being more popular than others?
Lee
Hammock: So far it does seem
to be leaning towards the Enforcers
and the Techs which was surprising to us. If you took a poll a few
months ago, the Travelers were always the top faction and now
it’s changed to Techs and Enforcers which tend to be fairly
equal, so we have been noticing that people have been skewing that way.
They are kind of the easiest to get your head around.
The Enforcers are
all about law and order, so that’s good, and they shoot guys
– who doesn’t like that? Compared to the Chota,
their arch nemesis who are the crazy guys with mohawks who hit people.
So obviously one of them is really heroic, so you want to be that dude.
The Chota do have some really heroic qualities in that they hate people
being enslaved and they always hate people being pushed around, so you
can play a ‘good guy’ Chota and it would be a
really interesting character, it’s just not the character
that’s evident when you look at the faction. You look at the
faction and you see crazy barbarians, not the guy who champions the
downtrodden because he doesn’t like people being pushed
around.
Ten
Ton Hammer: When we spoke earlier
this year, you mentioned that
each of the factions is even somewhat of a ‘gray
hat’ – that there’s no clearly defined
good vs. evil absolutes.
Lee
Hammock: Every faction has
its good guy / bad guy elements to it.
So with the Enforcers, everyone seems to look at them and go,
“wow, they’re law and order –
they’re the police” There also can be fascists
– so there are Enforcers who think our way is the best and if
you disagree we’ll shoot you, and tough shit. So just like
the Chota who are anarchists who tare everything down and just do
whatever they want, there are enforcers who try and control everything.
So every side does have that good and bad element to it. It’s
just that with some factions it’s harder for the player base
to see.
Ten
Ton Hammer: Sector 1 essentially introduces players to what those
different elements of the factions are. Have you added any new content
that might help make that path selection a bit more evident as players
advance towards Sector 2?
Lee
Hammock: We did introduce
some more content. Each of the factions
has a starting town, and we’ve also added some stuff in
Watchtower and Trumbull – the towns in the northern part of
the sector – that also have members of every faction in the
town. So you can talk to them all, get their missions and gain more of
a perspective on what each faction does. So by the time you get to
Sector 2 you’ll have a pretty good idea of what
they’re about.
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