The
release date of BioWare's Dragon Age: Origins is just over a month
away and gamers around the globe can't wait. Whether you're itching to
play it on a PC or console (PS3 owners will have to wait a couple of
extra weeks), one thing is for certain. The class you choose will play
an important role in how you view yourself within the world of Thedas.
As you level your character up, you'll have the opportunity to unlock
specializations within your chosen class which will in turn open up
even more abilities. Not all the details we would want to know have
been released yet, but here's what we know so far.
The Mage
Intense training and discipline make up the foundation of a mage.
Without either one, the magic would rule the mage, rather than the
other way around. The mages of Thedas are distrusted by many and feared
by nearly all. All mages wishing to pursue studies of more powerful
magics must undergo a mysterious ritual called The Harrowing. Those
that choose to follow the paths of magic and gain control of the forces
within them make valuable allies and fearsome enemies.
Restrictions:
Due
to their natural resistance to magic, dwarves are
unable to cast spells. Because of this, dwarves cannot be mages.
Class
Benefits: +5 Magic, +4
Willpower, +1 Cunning
Specializations:
Shapeshifter, Spirit Healer
The
Shapeshifter
Despite what the Circle of Magi would like to believe, the art of
shifting one's form is very much alive. Passed down from generation to
generation, the skill of changing into animal form has survived the
ages. Shapeshifters must master one form at a time. Bears, wildcats,
spiders, and birds are the most common forms taken, while legend states
that some shifters have been known to take on more fantastical forms.
The mastery of their own bodies provides the Shapeshifter with some
added protection, even in their human forms.
Specializations
Bonus: +2
Constitution, +1 Armor

The
Spirit Healer
Details concerning the Spirit Master are currently scarce, but rumors
abound about the powers this specialization will allow the mage that
chooses it. Will they be able to cast protective shields over their
comrades, heal their wounds, or perhaps even rescue their friends from
the cold hands of death? Only time will tell.
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