Dungeons and Dragons Online went to a free to play model earlier this
month, re-titling itself as Dungeons & Dragons Online: Eberron
Unlimited, and if the crowds of players I've run into every time I log
in are any indication, it was a good move. One of the more interesting
aspects of this new DDO version are the two classes available for
purchase, the Favored Soul and the Monk. For those that choose to fork
over a small amount of cash for each class, you're in for an
interesting ride.
The Favored Soul
Not to make you feel like you're studying for your SAT's again, but the
Favored Soul is to Clerics what the Sorcerer is to Wizards. That is to
say that like their Sorcerer counterparts, the Favored Soul has a more
limited selection of spells than the Cleric, but can cast those spells
far more often. In other words, it's a perfect class for those players
that enjoy the feel of a Cleric, but want their spell pool to last a
while longer in the depths of a dungeon.
The Favored Soul class has access to powerful healing magics just like
their fellow Clerics, but rather than spending inordinate amounts of
time praying to their gods, they are directly connected to the divine,
thus able to call upon its power at will. This is why they are able to
cast more often from a more limited spell set. Another important
difference to note is that Favored Souls can only change their spells
once every few days, rather than every time they are in a tavern or at
a rest shrine.
Like Clerics, both charisma and wisdom are important to the Favored
Soul class. High charisma grants a Favored Soul access to higher level
spells and gives him or her more spell points. Wisdom determines how
difficult a favored soul's spells are for enemies to resist.
For those that are comfortable with the way the Dungeons &
Dragons character creation mechanics work, feel free to create your
character with the custom option to keep complete and total control
over the way your avatar is built up. The majority of players will be
happy to find the developers have included three pre-built paths: Angel
of Vengeance, Beacon of Hope, and Divine Avenger.
Angel of Vengeance
Suggested
Race: Human
Solo
Ability: Good
As an Angel of Vengeance, your concentration will be centered around
raining destruction down upon the poor souls dumb enough to offer
challenge or block your path. While you still have some minor healing
capabilities, you have many more offensive spells than your fellow
Favored Souls.
Beacon of Hope
Suggested
Race: Halfling
Solo
Ability: Challenging
If you choose the to take the Beacon of Hope path, you're going to be
in for a heavy challenge if you try to solo, but if you take the role
of party healer, you will be unmatched by any class, including a
Cleric. Replenishing hit points, removing harmful effects, and boosting
the abilities of your fellow adventurers... no one is better at this
role.
Divine Avenger
Suggested
Race: Elf
Solo
Ability:
Excellent
The Divine Avenger is closer to a Paladin than the other Favored Soul
paths. Blending equal parts melee and spell chucking, the Divine
Avenger lives up to their namesake in the throes of battle. One second
they're bashing in the skull of a raging ogre and the next, they're
saving the hide of an overly frisky wizard with a well-timed heal.
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