WAR: Interview and Screenshots
Interview Series Begins
WarCry has begun a new series today with this interview with Community Manager Richard Duffek.
WarCry: Every company who has ever delayed a game says it is a good thing. Why did you push back Warhammer and why is it really a good thing for Warhammer and EA Mythic?
Richard Duffek: We decided to move the release date to early 2008 to invest more time in creating the best game possible. This means taking a few extra months to make sure the final product is polished and brilliant.
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