Posted Mon, Oct 19, 2009 by Dalmarus
For years, developers have given players insight into how they've come up with the latest and greatest new game mechanic, created the most powerful graphics engine, and more. Sometimes, it's time to kick back and talk about something a little less intense, like the uphill battle of creating a name for a project. The task sounds simple on the surface, but you may be amazed at just how painful (and entertaining) the tale can be.
As with any meeting that involves a handful of creative friends working on a problem with no clear solution, the night went long, and soon the clock read 3am and when Molyneux says, “Enough. I’ve got it. Jesus 2000. He’s back, and this time, He’s pissed!”