New EVE Online players get a helping hand.
Being a competent EVE Online player requires you to learn more about
the game and the universe it's set in than most high school classes,
but in recent months, the curve has been smoothed out. Instead of
feeling like you went all ten rounds of a championship bout with Mike
Tyson in his prime, it's more like going one round with his whiny
ear-biting self of today; you know he still hits like a Mack truck, but
your odds of survival have now vastly improved. What better way to
highlight this recent change than to give EVE another look from the
perspective of a beginner?
The Act of Creation
Character creation has gone through a few cosmetic changes, and from my
vantage point, they're all for the better. Rather than actually
changing any part of it, the process simply provides more detailed
explanations of each race, sect, and sub-sect. The development team has
taken the time to make the explanations more personal and give you a
feeling of actual investment in terms of your character's creation.
The act of creating the image of your avatar remains the same, but
that's not a bad thing. There are many ways to customize your character
portrait (including the angle and lighting), but there's no need to go
completely crazy since you never leave your ship. Note: At some point
in the future, you will be able to walk around stations, but this has
still not been implemented.
Once you've created your character, it's time to hop into the game with
every other online player as EVE still boasts a single server upon
which everyone plays. There are no instances for you to hide in, so
keep that in mind while you travel the space lanes. If you're a
complete and total tool, you're going to eventually find yourself
facing three choices:
1) Find a corporation (guild) of like-minded tools to run around with
so you're not hunted down like an unwanted dog.
2) Accept the fact that you'll be despised and inevitably hunted down
(most likely repeatedly) like the unwanted dog you are.
3) Create a new character and start over so you don't cry every time
you're at the keyboard since everyone is so mean to you.
Things may not be that bad, but you get my point, don't you? There are
no other servers to transfer to, no name changes, and no instances to
spend your time in. If you make a negative name for yourself, you're
stuck with it. Fortunately, the opposite of that is equally true and if
you're a polite and friendly player, that will be noted as well. EVE is
all about getting back only what you put into it. As the beginner
lessons continue, you'll quickly discover that for yourself.
Getting Your Feet Wet
The game starts out by putting you through a crash course narrated by a
computer assistant that has a disturbing resemblance to System Shock
2's SHODAN. The course is designed to give you the bare basics of
movement and combat. When I say bare basics, I really mean that. At the
end of it, you'll be able to fly to a point in space, lock on a target,
fight, and loot cargo. That's it.
It's in the missions that follow where you really begin to learn the
game and therein lies the strength of EVE's new learning process. If
you choose not to, none of these missions are mandatory. In fact,
nothing is really mandatory in EVE, as it is the reigning king of being
a true sandbox game. The addition of these new missions has given new
players not only a great way to learn how to play, but a sense of
direction as well. At any point in time, players can stop doing them
and pick some back up at a later time if they so choose.