Getting to the Bottom of DOFUS 2.0

Posted Wed, Dec 16, 2009 by Dalmarus

Unique characters, turn-based combat, and a twisted sense of humor are certainly not the normal descriptions used when describing an MMOG, but DOFUS certainly deserves them. Now with the release of DOFUS 2.0, it’s time to show the world why. This week, Ten Ton Hammer caught up with Cedric Gerard, Ankama’s International Marketing Manager, to see what makes the game stand out from the rest of the herd.

Ten Ton Hammer: What makes the classes and their combat abilities unique from what traditional MMO players might be used to?

Cedric: DOFUS is a bit different from what you would expect from a traditional heroic fantasy mmorpg. You will not find your usual orc fighter / human paladin / elven mage combination on the character creation screen. As I said, the fighting system is tactics and grid based, which makes it unique for a MMO. We have unique classes like the Ecaflip relying on gamble and luck, the Xelor, a time mage who is able to steal action points from its opponents, or the Pandawa, an explosive Martial arts expert, who had a bit too much coconut milk.

Read the rest of Getting to the Bottom of DOFUS 2.0 here!


It seems that every online game developer these days wants a piece of the mobile gaming market pie and Ankama Games is no exception. According to an Ankama press release, DOFUS: Battle launched on for the iPad and iPhone devices today. DOFUS: Battle is a mix of Tower Defense, real-time strategy and RPG. The game is based in Ankama's popular DOFUS universe and uses locations, characters, monsters and equipment that will be familiar to DOFUS players.

DOFUS: Battle is available in every country but is currently only available in French, English and Spanish languages. Check out the official press release and trailer after the break for more game details.

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