Demigod Horizons - A Craft of Gods Q&A with Kalicanthus Entertainment

Posted Mon, Feb 01, 2010 by B. de la Durantaye

Italian game publisher Kalicanthus Entertainment and Russian developer CyberDemon may have something cool coming up. Craft of Gods is almost ready for open beta and it was time for Ten Ton Hammer took a look at the game. What's it all about? What sort of new elements will this game bring to the MMOG market? We caught up with Fabrizio Cali, CEO of Kalicanthus Entertainment to find out more about this subscription modeled game set to launch in the second quarter of this year.

Ten Ton Hammer: What is Craft of Gods? Please tell us a little about the game.

Fabrizio Cali: Craft of Gods is an MMOG based on Slavic mythology. We have tried to incorporate the successful elements of other MMOGs as well as adding some special new features of our own. CoG is community oriented, with a focus on group content to help players develop a long term relationship with the game. The game features a world that is really huge as well as a two faction system for players to align themselves with.

Ten Ton Hammer: How long has it been under development?

Fabrizio:  CyberDemon, a Russian based company, has been in development of the game for three years.



Ten Ton Hammer: Will it be available in North America?

Fabrizio:  Yes, but in the near future. When I say that it will be available I mean that we are planning to do the retail distribution in North America and to eventually publish a N.A. dedicated server.  At the launch N.A. players can buy the game digitally on our web site and play on the EU or Russian servers.At the launch the game will be available in English, Russian, German and Italian.

Ten Ton Hammer: How do families work in Craft of Gods?

Fabrizio:  Social activities are a core value of the game so we have implemented a Housing system and a Families system. Families at the moment will be more of a “fun” feature. Players can create a family and add other players to their family; this means that there will be a tag near each family member showing their kinship. It is like a light Guild because automatically your family members can enter into your house but there are no combat related features implemented at the moment. We’d like to see the users’ feedback about this new feature and then implement new features following users’ desires.

Ten Ton Hammer: With 100 levels there’s a lot of leveling to cover. Will most players end up leveling in the same areas and do the same quests or are there different options for each level?

Fabrizio:  The entire world of Craft of Gods is divided in two big areas, one for Light realm and one for Darkness realm. A map called Edge will be the point of contact among them and a bridge separates the two realms. Each realm area is separated in different maps for different levels so players will do quests and explore the beginner map and then progress via level to exploring the next map area. There are 25 maps in Craft of Gods and all of them are massive, along with two big towns, battlegrounds and RvR areas. Each of the maps has one or more dungeons and there will be three end game dungeons.

Experience is quest based but players can also choose to create groups and to kill mobs to gain experience. A player can choose to solo (except for some quests) but with a group there will be a considerable boost to experience gained.

Ten Ton Hammer: You mentioned RvR. Are there PvE-only servers or is the PvP integral to the game and all players will participate in it?

Fabrizio:  PvP is present on all servers. To be honest is more an RvR game because you cannot attack a member of your realm (except in duels). It’s a “fair” PvP system: first there is no loot in the PvP, and a higher level cannot attack a player that is too far below them in levels. There are also dedicated areas for Guild vs Guild battles (but Guilds of different factions) and Battlegrounds for different levels.

Ten Ton Hammer: Can you tell us a bit about how to become a Demigod and what that means for your character?

Fabrizio:  Demigod is an end game feature. There is an area in Craft of Gods in which there are 12 towers. Each of them can be conquered by a Guild. If a Guild succeeds in conquering all the 12 towers, the Guild Master becomes a Demigod. During this state he can use special destructive spells, can craft legendary items and so on. The length of time a Guild keeps all the 12 towers will determine how long the GM keeps their Demigod status.

Obviously this means that the battle to become a DemiGod is mainly Light against Darkness, but also a Guild of your same faction can act as a traitor by stealing a Tower for themselves. We want to make people feel free to act as they like.



Ten Ton Hammer: What are some of the unique features in Craft of Gods that players may not have seen much in other MMOGs?

Fabrizio:  Surely the leveling system is pretty innovative: there are no classes in Craft of Gods. The Class is something that is born as a name depending on the combination of skills the user chooses to have. There are 14 schools; each of them with 15 abilities and there are no rules about choosing a skill, the only one is that you cannot get a higher skill if you did not learn the lower one.

For the first time an MMOG that unites on the same server people who love PvP and PvE: you can choose your race, and play it any way you like. In fact, besides the two realms, there is a neutral realm which will be released soon after the launch which can maintain neutrality or choose to align with either faction.

The mount system is very innovative: a player can ride nearly any animal in the game, there are also flying mounts. Mounts are available from level one, and you simply needs to train a tame ability. The player is restricted to taming creatures at or below their level. For example you cannot tame a 15th level animal at 1st level because you wouldn’t survive the taming process, but you can mount any creature. The mount is not only a transportation system; it’s a pet usable to attack, it’s an additional bag: truly a companion. This is both a design choice and a need as the Craft of Gods world is so huge that a mount greatly reduces down time.

Ten Ton Hammer: When does the game launch?

Fabrizio:  The launch is planned for the 2nd Quarter of 2010. The official date will be announced after the second wave of the Open Beta planned in February 2010

Ten Ton Hammer: Is there currently a beta, and how can fans participate?

Fabrizio:  The first Open Beta wave will be opened February 18th. Soon we will open up the registration system for the Open Beta. Players will also be able to get keys from Ten Ton Hammer.


Thanks again to Mr. Cali for sitting down with us and introducing us to this fascinating new game. Stay tuned to Ten Ton Hammer for all your Craft of Gods information and a chance to get into beta to check it out for yourself.
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